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I really liked this game! It took a bit for it to click for me that I should be arranging my towers to act as both good damage and mobility options, but after that I really got into the flow of it. I think lowering the cost of the Blob Catch on the cannon or even the Bounce on the Catapult would be a good way to encourage that mindset more from the get go. I'd love to see this concept developed further.
Overall great chill vibe as well as having some good mechanical depth that encourages problem solving skills from the player

Thanks for playing and thanks for the feedback!

Yeah I agree that it can be hard to understand where towers should go. I was considering giving an option to replace them but I also like the finality of decision making. Some of the key upgrades definitely need to come down, I agree.