I really liked this game! It took a bit for it to click for me that I should be arranging my towers to act as both good damage and mobility options, but after that I really got into the flow of it. I think lowering the cost of the Blob Catch on the cannon or even the Bounce on the Catapult would be a good way to encourage that mindset more from the get go. I'd love to see this concept developed further.
Overall great chill vibe as well as having some good mechanical depth that encourages problem solving skills from the player