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A jam submission

Sentient EdgeView game page

Use hapless heroes to increase your strength until you can defeat death itself in this Incremental Action RPG
Submitted by dwhiffing — 8 hours, 4 minutes before the deadline
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Sentient Edge's itch.io page

Judge feedback

Judge feedback is anonymous.

  • The game has nice music and great splash screen art, the game art is quite unique and reminds me of some retro games. I also totally did not mistake our hero was a gorilla for a second when starting the game, not totally not. The controls were easy to understand, and since the hero was always moving toward my mouse, I had to navigate carefully to stay within attack range while avoiding damage. This added an interesting layer of strategy to the movement. One area of improvement would be a clearer level indicator. While the shop and completed levels were marked well, I found myself "searching" for the levels, which felt a bit unintuitive. Adding a red dot or similar marker to indicate where levels are could help improve navigation. Your GDD covers all necessary details, but it could benefit from more images—especially GIFs showcasing specific mechanics. Overall, this was a fun and engaging experience! Keep up the great work!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1dMR1QEl3k0w5pcw4Irm3zjVLuULtn3D-dmgJ235kkEw/edit?tab=t.0

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
Take advantage of hapless heroes to increase your strength until you can defeat death itself in this Incremental Action RPG.

Use the mouse to force your hero to move around, and click to make them swing you
Defeat enemies to gain gold and find a shop to buy upgrades. You'll find more upgrades as you explore
Kill all enemies to clear that node, clear all nodes to proceed to the next section. Just follow the path to find the next node.
You will heal any time you return to the map
Be careful, if your hero dies, you'll lose any upgrades you purchased for them, but you'll keep your upgrades. A new hero will come and find you eventually...
Move into the edge of the screen to exit an area. If there are enemies left, it'll take ~2 seconds to run away.
You move slower and take more damage while attacking and waiting for your attack to recharge, so avoid spamming attack.
You can fast travel between shops by using the arrow icons.
While on the map, you can click the bottom bar to see a breakdown of your current stats.

Please explain how your game fits the theme:
Rather than being the hero with a sword, you are a sword with a hero. When you die, you lose your hero, and lose all your hero upgrades. Within the lore of the game, a new hero comes across you, and is drawn to you much like the one ring. You then take possession of the hero and use them to do your bidding.

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Comments

Submitted

Oh this is so much more fun than the sum of its parts. Unique way to implement an open world hack and slash wow.

Submitted

This game is great! I really enjoy the vibe and the atmosphere. Slowly grinding out enemies while I'm just hanging out in a discord call with my friends is a delight. I wish there were more visual indicators for being able to exit or enter areas since that's not very clear to me. As well what upgrades you keep when you die versus what you lose I haven't been sure about. But I do enjoy the slow grind of progress, the dance between kiting the enemies and getting attacks in, and it feels like each village I reach gives me a significant bump in power that it makes me excited to get to the next one. I think it's absolutely delightful, great job!

Developer

I'm glad you enjoyed it, and appreciate your feedback!

When you buy the upgrades, they have a picture of the sword or the hero next to them.  Since you're the sword, you keep those upgrades forever.  When your hero dies, you start over with a new one, so those are temporary.  I was hoping that would be intuitive but it's always hard to get it right without iteration and testing.  

I'm glad the progression felt good to you, I spent awhile tweaking hoping there was enough to motivate you to keep pushing forward, while grinding enough to avoid death.