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Mjölnir's itch.io pageJudge feedback
Judge feedback is anonymous.
- The animations were well done. The sound design was really well done. I liked the idea of the game. The puzzles were fun to play and I got lost in the game a bit as I was sucked into wanting to defeat the levels. I think the main flaw in this game is attempting to get the character to the circle. It just became a chore trying to get the person to be just so. Instead, I would have made the game where you're being recalled by the user and you have to navigate yourself through mazes and puzzles to get back within a certain amount of energy... *something like that*, where it removes the tediousness of moving a secondary character. Other than that, the artwork is top-notch. Very well done.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/u/3/d/e/2PACX-1vSSC2Z3NptpQWPOhKW5MDaKb0qaduDsRDd9l3Sy8sLiZmuWSSADfcxu7ikjk_K7fP768YCI-m_JPdox/pub
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Mjölnir is a fast-paced, physics-driven top-down arena shooter where you are the bullet. Control Thor’s legendary weapon, tearing through waves of enemies with precision and power. But brute force alone won’t save you—your fragile companion must survive.
One Hit, One Kill – Every enemy falls in a single strike… if you can land it.
Physics-Based Combat – Throw, steer, and recall Mjölnir with precision.
A Race Against Time – Find the sigil, open the gate, and escape before it’s too late.
Controls:
Mjölnir is controlled entirely with the mouse:
Left Click – Throw or drop the hammer
Move Cursor – Guide the hammer’s trajectory
Right Click – Recall the hammer
Please explain how your game fits the theme:
You literally play as a magic hammer.
Is there anything you'd like the judges to pay particular attention to?
You guys are the best, thank you for taking the time to play through all the games, and see you next time :)
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Comments
I really like the puzzle aspects of this game, the movement of the hammer in conjunction with making your player have to be other places is very cool! The art looks really good, and the whole aesthetic works really well. My only critiques would be that it seems like the in game volume sliders don't seem to do anything, and when I ended up dying, it seems like I just sort of lost all control and couldn't restart in anyway. But I really really like the concept and execution, awesome job!!
good game!! i like the art at the start and the mechanic of throwing the hammer to a certain spot with limited time to get to the next level. great job!
I had fun with this!
It took me a bit to figure out that I could right click to recall.
We had a bunch of dialogue lines between the hammer and the bard that explained level-by-level all the mechanics, sadly we found out super late that they didn't work on the web player and had to cut them out, RIP tutorial
Glad you had fun!