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A jam submission

The Last GlumboView game page

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The Last Glumbo's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Very cool idea! Good use of the theme, making the enemies their own worst, well... enemies. The music and SFX were pretty interesting, added quite a bit of tension. The overall feeling it gave me (the names included) reminded me of an old French cartoon called the "Shadoks". Recommendations for the future: - have a sort of rock paper scissor system for the type of enemy you posses - cool down periods before possessing new enemies - sounds and animations for when enemies die - sounds for when they reach the hole Everything worked how I think you wanted it to work. Good job!

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1NNXn-Dq-BVWCpcNrMf0bcC6_CtenXPHNI1Exwa4YG4s/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
You are "The Last Glumbo". You must not let a floob, fleeb, or flub reach the special hole. Use your Glumbo ability to take control of a Floob, Fleeb, or Flub and use there abilities against them.

Please explain how your game fits the theme:
You are The Last Glumbo, the Glumbo is the Weapon that becomes other weapons.

Is there anything you'd like the judges to pay particular attention to?
Have Fun!

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Comments

Submitted

Very entertaining gameplay loop. Charging in recklessly knowing you can always possess something else kept me engaged the whole time. Spinners were by far the most fun to possess

Submitted

Such a smart gameplay loop. I see Hammer/Sickle i posess liked the spinning animation a lot. Thank you.

Submitted

Nice work!  Played and discussed on stream here if you want to see first impressions & thoughts

Submitted

I like the concept and mechanic a lot even if its a little rough around the edges.

Submitted

the controls were a bit clunky! but this game kept my interest for longer then i thought it would! good job!

Submitted

Possessing the enemies didn't always work on clicking them. I also couldn't get the very slow enemies to move away from my defense point, so more fell in than I could attack. This definitely has potential though.