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BoomShell- Living Missile's itch.io pageJudge feedback
Judge feedback is anonymous.
- Retro Feel is Real with this one. From the retro guitar riffs to the art style and the physics, everything about this gave me arcade vibes. very fun, fast-paced, and rock n roll; it felt so satisfying hitting a trick shot with my rocket as I attempted to hover around enemies and obstacles. Some obstacles I felt were a bit too big and early; I would like to see them more spaced out to pace the level design. But I did enjoy the full-on shoot-'em-up style gameplay. Very fun physics.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1zvTylL-uqkba2iKakB8UGxb0Wx1I7lk5zWMcq6P3mGE/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are a missile that has transformed into a robot. Its a lot like jetpack joyride except you have missiles.
NOTE: The red circles are warnings of terrain- if you see them, get out of the way!
Sky BG asset: https://digitalmoons.itch.io/pixel-skies-demo
Please explain how your game fits the theme:
You are a living missile. A transition was going to be added, but this was cut due to time.
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Comments
The art looks pretty good! Good job!
The Game is very difficult to control your character. Think it's because too much friction/deceleration when changing directions. Adding some deceleration/acceleration isn't a bad thing but the values are much too extreme and difficult to get used to.
This combined with also trying to dodge fast moving projectiles and objects makes it difficult to get into. It should be much snappier for a bullet hell type game. Being outside the bounds of the window = death doesn't make much sense and it takes away from the gameplay. I would introduce bounds into the gameplay and clamp the character into the box.
I would start by making the character easier/snappier to control, then introducing bounds the character can't go outside of instead of being outside the window killing you.
Game starts too hard, and player is hard to move - doesn't move precisely which is important for this kind of game.
Try introducing player slowly to the mechanics, and make player character less floaty.
i respect your criticisms
Very fun!
I loved the art.
The game's movement and the objects quickly overwhelm me 😅
Its kinda fun, and its really hard to stay alive. My highest score was about 2k.
For feedback -
- I have no idea what that see through red circle is, doesnt seem to do anything and just takes away attention from me
- Personally i feel like the "floating" movement takes too much control away from me, specially at the speed the islands are barelling towards you at - is
Overall, i like games like these - good job :)
red circles are warning signs to tell you when terrain is coming
Ahh yeah knowing that would've helped me survive better haha