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I'm a gun, literaly's itch.io pageJudge feedback
Judge feedback is anonymous.
- The design document is clearly laid out and well organized. Inspiration sources are referenced and the intended player experience is briefly described. The approach to the theme is interesting, placing the player in the role of the bullets themselves rather than considering the gun as the "weapon". Art style is intended to be hand drawn with a simple color pallet. The minimalistic style works well and everything looks great. Black and white with slight bits of color is just a classy look. It definitely takes a bit to get used to controlling the bullet. It's more sensitive than I expected. But the first couple of levels kindly don't feature any enemies, so you have a little bit of time to get used to it. I did notice that the "player character" would turn a bit to its right when shooting. This caused the bullet to get stuck in a corner and can cause some weird zoom effects on the bullet when fired. That being said, the puzzles all worked great and 'combat' is a fun challenge. The one other thing that would be a really great addition would be a pause screen. I enjoyed getting as far as I could in this and would love to see more levels. This is a great core and can easily be expanded and developed out.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1gP76XZUkJNb8Hei50ebqokhHhNs0Ez_3lKy7NoeHpBI/edit?tab=t.0
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
yes
Summarise your game!
Top down shooter - puzzle, where you only play as a smartgun. Don't controll where to go ot ehwn to shoot Controll bullets.
Please explain how your game fits the theme:
you literally playing as a gun
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Comments
This is a very cool idea. Love the art style, love the creativity, love the level designs. It feels like there are a lot of potentials to this game! I'd say though the one thing that frustrates me is the agent is extremely clueless on where to go and where to stand. He just goes to the worst possible place and got shot immediately after, which I can do nothing about. It doesn't help with the fact that if I tried to sequence break just to avoid that death, the agent just don't know what to do, either standing in a strange place, shooting at a wall, or even stuck at a closed door. This really takes away the incentive to find creative solutions to each level, forcing me to brute force the solutions instead. Which I think is the most detrimental flaw the game currently has. Another minor one is that the constant zooming in and out makes me feel quite dizzy after playing for a while, and I wish that could be tone down a bit.
Apart for that, I do think this is a very solid idea and would turns out to be a very nice game! Good job!
Cool idea, reminds me of the remote controled rockets in MGS1. Art style is especially well done!
The zoom in is a bit intense, making it hard to navigate as a bullet and tracking other bullets to intersept them, leading to some cheap deaths at time. And I unfortunately got stuck on the second level by shooting a switch a second time, so my character was blocked by the door.
Cool game still, I see some potential, good work guys!
Am I literally a gun? Or literally a bullet? This was fun, cool monochrome artstyle.