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A jam submission

YoulleTView game page

Submitted by July101 — 19 minutes, 8 seconds before the deadline
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YoulleT's itch.io page

Judge feedback

Judge feedback is anonymous.

  • This is a really fun game with simple, but interesting artwork. The obstacle difficulty increases reasonably, and while I found the earlier levels challenging, the later levels really required a lot of trial and error for me to figure out how to get the bullet to the green objective. I found this game to be a good combination of tricky and relaxing. I think the player acting as the bullet works as far as theme implementation goes, although the clicking and dragging to launch the bullet makes it seem like the player is controlling the bullet and isn't actually the bullet themselves. As far as playability, everything feels really smooth. The timer and the slowdown obstacles really add a nice touch. There is a slight issue with the bullet occasionally not changing direction when I click and drag to change direction. But other than that, this is really rewarding and enjoyable to play. It's also impressive that you completed this in only 3 days. I'd love to play this more and play additional levels.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1K4YKb1Us9zPfPYl23zNbywvMEDZ3NEKjOULXx0TnvTg/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
This game is about a red bullet that must be shot and launched around the stage, bouncing off enemies to reach the final point.

Please explain how your game fits the theme:
I only haved 3 days to do this project, its a little bit rushed

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Comments

Submitted

For a 3 day jam limitation, this is really awesome. I love the effects and the feel of launching the bullet. It wasn't clear when i was maxed on power and caused my bullet to insta explode, and I'd also wish the 'next level' button was something that would appear in the center of the screen and be a bit bigger, maybe a tracker for how many attempts it took to beat the level with like a 'par' like golf, but that's all minor enhancement stuff, this was really really fun! 

Submitted

First of all it's incredible that you did this in only 3 days. The pixel art, SFX, and music are killer. The one critique I'd have is that overall the levels are a bit too dark. It's difficult to tell the difference between the path you're allowed to travel in and the blocks placed in the way. Some more contrast between the colors of your path and the blockages would help. But overall great job!

Developer(+1)

Thx!! I hope you liked it, yupo mayb the path it's a litttle bit too dark, thx for the feedback