Adorable bunny art and a great use of the theme. Very cool to see this kind of teamwork in an entry, great work, thanks for jamming!
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Houdini's Rabbit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics (Art or music) | #5 | 3.815 | 3.815 |
Use of the chosen theme | #6 | 3.889 | 3.889 |
Overall | #6 | 3.435 | 3.435 |
Your personal opinion | #9 | 3.259 | 3.259 |
Innovation | #14 | 2.778 | 2.778 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
Theatre of Magic
Any pre-made / AI assets used (if applicable)
No
Comments
I was going to say grey screen,, but read the other comments/reply here. Love the art style, I would refine the control a bit more (same said to my submission though)
It's nice! I wish there were checkpoints, but the movement feels pretty good.
I won’t vote on this one because I get a grey screen after the intro. Nice work, though, judging from the screenshots!
This was a very cute game. It's definitely a good start :)
Some feedback would be besides adding a check point, I think some of the carrots could be made more obvious as the light beam kinda obscured some of them as it was too bright.
Also, I couldn't tell which were the enemies, at first I thought the cloak would give me some powers and I thought there was some difference between a card with the spade picture and a heart picture (like it would give more lives or something) But they all turned out not to be the case - it would be great if there was some indication which were enemies, and which weren't.
Also, if the music could play through and not restart at every scene, so that I can listen to the whole track :D
things I liked:
-The art is very nice, I liked the aesthetics they put into the game
-The animations and that they put some history into the game and not just a simple platform, you can see the effort that was dedicated to the graphics section.
-I liked how they handled the concept of magical theater
- music that gives a good aesthetic
things to improve:
-At first I didn't understand the loading screen but when I pressed the space I saw it, you can put a text coming soon to understand that
-The ability that drives you is quite broken, it can next be limited with mana or a couldown so that you don't just spam and beat the game with that
- The cinematics felt quite fast, you can add each time you click to advance
- and lastly, I feel like it was a bit tedious to die, you can add a checkpoint or something similar next time so you don't have to go through everything again
It really is a good concept and I really liked it, apart from what was mentioned that it can be perfectly improved with a small update I see everything fine 7.9/10
Thanks a lot for playing and the valuable feedback :D We actually discussed and planned to add some kind of mana and lives system, also originally when you died you respawned at the start of the current level and lastly, the animations where made like 30 minutes before the deadline... If only we had a bit more time to test the game, but hey! We learned a lot, I'm glad to hear that you enjoyed the game
I am not able to play.. I try with web and .exe… it stop on a gray screen after the presenetation… do I have to do something?
The movement feels good, but i can spam the attack and jump buttons indefinitely without a cooldown and fly all over the maps and it doesn't feel right.
I would've liked some checkpoints to respawn upon death, or even restarting the same map.
I like the art and the ambience, good work overall!
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