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A jam submission

HellshiftView game page

You are a night guard for a shady factory, intruders are the least of your worries.
Submitted by Split Games — 1 day, 10 hours before the deadline
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Hellshift's itch.io page

Results

CriteriaRankScore*Raw Score
Horror elements#14.2864.286
Humor elements#43.0003.000
Gameplay#63.4293.429
Small scope#104.1434.143
Uniqueness of the experience#143.2863.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Cool game! Felt quite polished. Some of the anomalies are very difficult to spot, but the trucks and window events felt well telegraphed and very fair. Playing the game was quite smooth and clean. It felt a little slow, and struggled to build tension, but overall a very solid game that I enjoyed :D 

Good job!

Developer

Thank you for playing and the feedback, good luck with your game.

Submitted

Nice design and visual. But it's not really confined space, figuring you can see the outside pretty clearly, but it's whatever. I really couldn't figure out the EMP stuff cause I couldn't see anything on the screen besides the obvious shovel disappearance or paper movement. Didn't get past the first night. The tutorial is pretty boring tbh - Takes too much time even though the mechanics are logically obvious.

Developer

The confined space part I didn't take too literally, true. I figured the play area where the player can be is very much limited but you can see outside so the player is not physically trapped. As for the EMP, when any kind of anomaly is present in the room that is when it should be pressed. The first night mainly has simple anomalies like the shovel disappearing and the second night is when crazier anomalies happen. The tutorial is pretty text heavy but I wanted to give a little explanation to the player as of why they are there and of course introduce the mechanics and that is how much I was able to cut it off to. I'm glad the mechanics were logically obvious but I didn't want to skip explaining things because they might not be to everyone, the tutorial does have a skip button in the top right corner for people who find it redundant. Anyways thanks for trying the game and good luck.

Submitted

The thing is, I really didn't notice everything on the screen. I just saw how EMF meter was getting higher and higher. Idk if I'm just blind or if anomalies are broken or if they're too hidden. Sometimes I just pressed EMP button randomly hoping for luck and it worked most of the time, but I really couldn't see anything changing on the screen anyways.

Developer

I am not aware of any bugs with the anomalies but there are some things that would be hard to spot for the first time, there is a chance for the lamp on the right to turn off and when its off its just dark there and that is an anomaly, also when something is missing or slightly moved it might be hard to catch. So that certainly could be improved to put some more obvious anomalies in the first night's pool. As for the EMF, it goes up if an anomaly goes unnoticed for too long or if the player presses the EMP button when there are no anomalies. And while testing I did catch myself guessing a bunch of times too, that is the problem with having just one button, you can wait like 30 seconds and if you are a bit lucky you'll catch an anomaly.

Submitted(+1)

Really cool game. It gives me "Five Nights at Freddy's" vibes. I think you should try to integrate the text-heavy tutorial into the gameplay somehow.

Developer(+1)

Thanks, I did take a lot of inspiration from fnaf and yes the tutorial was more of an afterthought and it is text-heavy, that is definitely something to improve on.
Thanks for playing and good luck with your game.