Look great, but there's not enough to do.
Also, there are spaces that the enemies will not follow you into...
Criteria | Rank | Score* | Raw Score |
Aesthetics | #32 | 3.130 | 3.500 |
Use of Theme | #42 | 2.907 | 3.250 |
Overall | #45 | 2.460 | 2.750 |
Feel | #46 | 2.124 | 2.375 |
Innovation | #51 | 1.677 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Look great, but there's not enough to do.
Also, there are spaces that the enemies will not follow you into...
Love the artstyle, and as Houkime already pointed out, there are weird invisible walls for the AI but I'm sure you guys will get on that later.
Nice voxel grafics.
Observing buggy AI is more interesting though than to actually shoot.
Not that you actually NEED to shoot since machines happily grind themselves to a halt.
(on a screen I am not really doing anything and peacefully observe)
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