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EchoBlast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #16 | 3.164 | 3.875 |
Gameplay/Design | #20 | 2.858 | 3.500 |
Overall | #33 | 2.603 | 3.188 |
Originality | #39 | 2.449 | 3.000 |
Theme | #41 | 1.939 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
Bullets bounce as the sound bounces in an echo.
What would you like feedback on?
It is our first jam and we would love any type of feedback.
What assets did you use (if any)?
The music was from the youtube music library. And wall materials are taken from the unity asset store. The team makes all other assets.
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Comments
It was really fun playing this game, especially because of the fast movement and the good implemented shooting. For me, the game doesn't fit the theme enough, but I had a good time playing it and would like to see more levels in the future.
It kinda reminds me at the game Carlson from DaniDev
So the game feels fun and is enjoyable to play, I had fun...
however, this doesn't feel like a game that was built around the theme more like the theme was kind of squeezed into a mechanic that is quite pointless to the rest of the game. It would have been nice if the "echo" mechanic (which is simply bullets bouncing off walls) would have been more impactful.
Overall fun game, weak theme inclusion, still impressive for 3 days ;)
Love the feel and instant dopamine rush. They slow down mechanics look very promising. Well done!
All options lead to the level selector, options should be highlighted when you point your mouse over them, the music is good, i think the red text is a debugging feature? If you hold space the character will auto double jump, i don't know if that's good, also if you spam jump some times bullets won't de-spawn, there should be a way to know how many hp the enemies have and when you kill them they should explode, you only need to slide once, so that mechanic is kinda pointless, also in the tutorial you tell the player how to pick weapons (i didn't know i had to press e), a pause menu to quit from is needed, and you get heal to little on the first level, when you slow time your dash regenerates at the same speed, so you can actually dash more times by slowing time, auto reload would be nice when you run out of ammo, also i saw one enemy shoot through wall.
The character is extremely floaty and a coyote time would have been appreciated, but the biggest problem here is that the mechanic of the bullets bouncing on walls isn't really used. Most of the game is just a fast-paced shooter where you have to dodge thousands of bullets in narrow corridors. There is definitely some interesting ideas but it would need more balancing to truly work.
A cracked out thrill ride wonderful for ADHD'rs such as myself.
I liked it. It felt really nice just to move the character around, and speedrunning the first level felt really good!
It's unfortunate that beating it didn't unlock any other levels for me, so I was only able to play the tutorial and the first level. It looks like there were many more to experience.
One criticism I have is that it was hard to intentionally dodge the red bullets. The first level placed some of those machines in very tight hallways where even with slowmo it was hard to dodge them, and the bullets created additional red particle effects when they hit the walls which made it harder to tell where they were after they bounced. It looked pretty, but made it harder to play the game I think.
Overall, this seems like a fine entry for a first jam :)
Thanks! There is only one level. Should have made that more clear.