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Echolight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #8 | 4.083 | 4.083 |
Gameplay/Design | #13 | 3.250 | 3.250 |
Overall | #16 | 3.333 | 3.333 |
Originality | #22 | 3.250 | 3.250 |
Enjoyment | #23 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
You can echo yourself
What would you like feedback on?
the implementation of the echo mechanic
What assets did you use (if any)?
polyhaven, and open source icons
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Comments
This is a really cool concept, though it's held back by its execution.
A lot of collision? detection seemed off, like in the jumping tutorial I missed the platform and it said I completed it, likewise in the button tutorial I walked around the door to examine the puzzle and the game said I completed it.
The echoes were a bit wonky too - in the first room, I stood on the button for a while, then created the echo, and for some reason the button wasn't activated even though the echo was standing on it, and I had to wait for the echo to disappear before trying again. In the second room, my echoes kept glitching out and disappearing before they could turn the valve all the way, I eventually manage to stick the valve halfway open with an echo so I could jump to the finish instead.
The art direction was very mysterious and gloomy! There's always a worry that making a puzzle game like that will make it harder to see the puzzles, but I didn't have a problem here. The sound design was also great, though I'm not sure the sound effect of the button fits?
SO COOL!
This is a neat little game. I wish the walking speed was faster, but it's not a huge issue. I also had some weird interactivity issues. I managed to somehow glitch out the door button in the tutorial that caused the game to get soft locked there. I also had some trouble getting the spinning thing to work properly for me. Outside of technical issues, I thought this was well done. Not the most original idea, but I don't consider that to be a huge issue when it comes to game jams (I've certainly re-used ideas before). Also, you should disable the Fullscreen option in-game for the HTML version, as it doesn't work correctly.
this is a solid little game; The art style is definitely a standout, and the concept itself is really cool. However, the puzzles lacked originality, and there were some bugs that affected the gameplay experience.
For instance, there was an issue with the door where even though I pressed the buttons, it wouldn't open. The sound would play, but the door itself remained unresponsive. Additionally, the twisting mechanic was quite janky and didn't work smoothly. Another bug occurred with the echo/recorded bot, which somehow pushed the pole thing into the pit, resulting in a softlock and forcing me to restart the game.
Despite these issues, I must say that the artwork and presentation of the game are stunning. I particularly loved the design of the robot and the overall concept. There's definitely a lot of potential here! Considering the short development time of just 3 days, it's an impressive achievement. I would encourage you to focus on patching the bugs and incorporating more original puzzle ideas. It would be great to see you push the limits of the recording function and take the game to the next level. Solid job overall!
I like the concept, which you might expect since we did something similar for our submission. One thing that is maybe a little bit nit picky though is that I think its kind of strange how high the look sensitivity is. I don't high look sensitivity is bad but it feels out of place for how slow the movement speed is
I really like the concept. Unfortunately there was a bug that made it impossible to get trough the door in "the real world". The sound worked, but the door didn't open. But this could turn out to be a cool game! The sound design was good! Some more work on the graphic side would help with the immersion, but the setting and theme really works for me. Good job!
The gameplay is a bit janky and the main mechanic isn't used in really original situations, but I love the art and the global atmosphere of the game. You clearly put a lot of effort into the global presentation and it makes a big difference !
I really like the idea and the aesthetic. I was eager to see more of the map, but I unfortunately couldn't get past the puzzle where you have to spin the thing to make the platform move across. Pressing the button was simple enough, but I wasn't able to finesse the echo to twist the thing the way I needed it to.
Regardless, I enjoyed my time with the game!