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Quick Or Treat (Playjam 6)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #11 | 3.125 | 3.125 |
Fun | #12 | 2.250 | 2.250 |
Use of console | #14 | 2.063 | 2.063 |
Overall | #14 | 2.479 | 2.479 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A really interesting concept. It would be interesting to see multiple modes for this game that would change the amount of time that you have to beat the game.
I did find the game to be a little frustrating and wished there was an easier way to understand what paths that I could and couldn't go down. I think the gameplay could be improved if you were able to see just one space in front of you, that way the game would still be a maze but it would help to eliminate the frustration of trial and error.
Thanks for the feedback! In future updates I’ll try to make it better if I continue with this project.
Cool idea; if there was some subtle feedback as to when you're near an unexplored space (like an audio cue), that would really bump the fun factor.
shoot I just realized that no matter how much candy you get it gives you the no candy ending!! I’ll make an update soon
very cute game!! i love the trial and error aspect and it's got a really cute theme. the fact that this was done on a phone is all the crazier to me — how was working with pulp in that environment?
I was on vacation, so having only brought my phone and realizing pulp sorta worked was great! I realized quickly however it is incredibly difficult to figure out how to get tiles and music working because a phone is not built for precise placement😅 Thus it is a very limited and tiny experience, but hopefully a fun one! Thanks for playing and asking❤️