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Zombie Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation / Creativity | #3 | 3.549 | 3.833 |
Overall Enjoyment | #7 | 3.086 | 3.333 |
Playability | #8 | 2.777 | 3.000 |
Theme / Concept | #10 | 3.240 | 3.500 |
Overall | #11 | 2.957 | 3.194 |
Audio | #12 | 2.315 | 2.500 |
Visual Impression | #13 | 2.777 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List all third party assets used
Sounds:
Unity Asset Store
Horror Sound Atmospheres and FX
neocrey
Gui Sounds
https://opengameart.org/content/gui-sound-effects
Hit Sounds
https://opengameart.org/content/37-hitspunches
Zombie Sounds
https://opengameart.org/content/zombies-sound-pack
Music:
http://freemusicarchive.org/music/Ryan_Little/~/kick_push
kick, push. by Ryan Little
Systems:
Unity Asset Store
Free Footsteps System
Pavel Cristian
Unity Asset Store
ProBuilder
Unity Technologies
Models:
Zombie, Low poly
http://quaternius.com/
Unity Asset Store
Low poly paper boat
Rajat Verma
Shader:
MK Toon Free
Michael Kremmel
Material:
Susbtance Library
https://share.allegorithmic.com/
Number of team members
1
Have you included the source files?
No
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Comments
I like "build your room Sims style" idea. Played couple of times, but zombies are so mean: when they hug - I die ;(
Regardless, good job!
Like others have mentioned - it took a while to load. You definitely get major points for having a 'sandbox' portion that you can move / interact with before you play. I played a couple of times, trying to figure out how to 'trap' the zombies in - only to be delighted when they started smashing the walls! I also like the hunger mechanic - forcing the player to move is good game design. Things that could be improved on are mere 'polish' elements, like better sound, better hit determination and the animations look like they could be a little off. Still, a damn fine job!
I liked the idea of building the obstacles then staying alive with those patterns; you still need to move to get food to prevent starvation. Hopefully in the future we will see more content? :D
It really took some time to load and did go straight to building phase and I lost precious time when I was doing chores while waiting :D
There's the bare bones of a survival game here. Pretty cool use of concept. The zombies are pretty blind and there's very little indication of when you take damage, leading me to assume you are one shot by the zombies, your only defense is to run from them and hide. With a lot more polish on the tech to build your base, and substantially larger maps, there's a good game here.