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A jam submission

Zombie RunView game page

Build your escape and make your way out!
Submitted by EricVanderWal (@nervos) — 55 minutes, 17 seconds before the deadline
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Zombie Run's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation / Creativity#33.5493.833
Overall Enjoyment#73.0863.333
Playability#82.7773.000
Theme / Concept#103.2403.500
Overall#112.9573.194
Audio#122.3152.500
Visual Impression#132.7773.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

List all third party assets used
Sounds:

Unity Asset Store
Horror Sound Atmospheres and FX
neocrey

Gui Sounds
https://opengameart.org/content/gui-sound-effects

Hit Sounds
https://opengameart.org/content/37-hitspunches

Zombie Sounds
https://opengameart.org/content/zombies-sound-pack

Music:
http://freemusicarchive.org/music/Ryan_Little/~/kick_push
kick, push. by Ryan Little


Systems:
Unity Asset Store
Free Footsteps System
Pavel Cristian

Unity Asset Store
ProBuilder
Unity Technologies

Models:
Zombie, Low poly
http://quaternius.com/


Unity Asset Store
Low poly paper boat
Rajat Verma

Shader:

MK Toon Free
Michael Kremmel

Material:
Susbtance Library
https://share.allegorithmic.com/

Number of team members
1

Have you included the source files?
No

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Comments

Submitted

I like "build your room Sims style" idea. Played couple of times, but zombies are so mean: when they hug - I die ;(

Regardless, good job!

Submitted

Like others have mentioned - it took a while to load. You definitely get major points for having a 'sandbox' portion that you can move / interact with before you play. I played a couple of times, trying to figure out how to 'trap' the zombies in - only to be delighted when they started smashing the walls! I also like the hunger mechanic - forcing the player to move is good game design. Things that could be improved on are mere 'polish' elements, like better sound, better hit determination and the animations look like they could be a little off. Still, a damn fine job!

Submitted

I liked the idea of building the obstacles then staying alive with those patterns; you still need to move to get food to prevent starvation. Hopefully in the future we will see more content? :D

It really took some time to load and did go straight to building phase and I lost precious time when I was doing chores while waiting :D

Submitted

There's the bare bones of a survival game here. Pretty cool use of concept. The zombies are pretty blind and there's very little indication of when you take damage, leading me to assume you are one shot by the zombies, your only defense is to run from them and hide. With a lot more polish on the tech to build your base, and substantially larger maps, there's a good game here.