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A jam submission

Deep inside VulcanoView game page

Get out of the vulcano cooling it on the way
Submitted by InfiniteCoder — 1 hour, 29 minutes before the deadline
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Deep inside Vulcano's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#1702.2632.364
Theme#1872.0892.182
Overall#2111.9802.068
Aesthetics#2172.0022.091
Sound#2431.5671.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Challenging platformer! I like the concept, it's interesting! It was a pretty cool game.

Submitted(+1)

Fun game. The wall jumping felt really nice. And i liked the animations and art and stuff. Good  job man!

I got: 1:53.36

Submitted

nice game check on mine too

Submitted

Awesome Game. Don't forgot to rate my game too

Submitted(+1)

Bravo on making those assets and the pipes also! That was sick how the water animated through the pipes!

I thought the game was fun and offered some difficulty without being too challenging.

I'm curious do you recommend Godot? I might want to try it. I don't know Unity. I'm a decent programmer though.

Developer (1 edit)

I liked the experience with Godot, considering that before I have never made a game with a game engine, mostly used raylib.

  • It is pretty easy to create a 2D game with Godot, but in this game I wanted to try implementing custom collision resolution, which was pretty rough (but I think it’s possible, Godot gives you all you need with move_and_collide(motion, false), but I couldn’t get get_depth to work properly).
  • TileMap in Godot is dynamically scaleable, has multiple layers and just flexible in general. It is replaced in 4.3 with TileMapLayer, but I couldn’t get it to work with BetterTerrain (an addon, that is absolutely necessary, because autotiling rules in Godot out of the box are a nightmare to setup). - Speaking of addons, they are very easy to install, and a lot of them are available in the builtin browser. Everything is free and opensource. Another useful addon is GodotAsepriteWizard, a beautiful Aseprite importer.
  • GUIs are pretty easy with Godot, and there are A LOT of GUI nodes, everything you would want out of the box (the reason being, Godot itself is written using Godot)
  • GDScript is simple, similar to python. There’s a guide on the official wiki, there are some type hints (but they are still rough). There are ways to use C# with Godot, but from version 4, it doesn’t work in web builds. And I couldn’t run Godot with C# support on NixOS.
  • The pipes in this game are rendered with shaders, which are written in GDShader language. I see almost no differences from GLSL used in OpenGL ES (OpenGL 2 or something). Godot itself is using Vulcan. Shaders are pretty simple, they even work in the editor

With all that said, I still can’t believe that every game shipped with Godot contains a GDScript interpreter in it. I am just used to compiled languages.