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What was the hardest part of making your game?

A topic by ClickByClick created Jul 29, 2024 Views: 138 Replies: 7
Viewing posts 1 to 8
Submitted (1 edit)

These 3 days were a blast! I had so much fun working on the game thinking of the enemy designs and overall just putting myself into this flow of creativity and time management.


With that said im sure many of us faced some struggles along the way. So that is why this topic exists!


I would love to hear what was the hardest thing for you to do in your game. Personally for me it was making the wave enemy system and implementing lootlocker.


Now its your turn!

Submitted

I tried and failed implementing lootlocker :)

Submitted

adding the boosting system, i originally was gonna do opposite of mouse position but i couldnt figure out how to do that, so i just did arrow keys.

Submitted

Particles and the final boss fight... Really takes a lot of time to debug. 
If you have interest please try it 0.0

Submitted

I left the leaderboard system to the end. Bad mistake! To be fair, I kind of need the game to be finished for results to exist to put on a leaderboard. Fortunately, I got it done in time before the jam end submission. I was so happy when I finally finished it! I wanted to make the leaderboard online. I even set up an AWS account. Unfortunately, I've never touched AWS before, so I wasn't able to set up the port forwards correctly for the server to function.

Submitted

I struggled so much on implementing Lootlocker into my game because i was following tutorials that are outdated and i just told myself that i'll only use the documentation because thats the only thing that is updated and then i figured it out. One little issue that took me so long to figure out was realizing that lootlocker doesnt use int for the leaderboardID it uses string and it doesnt use the numbers it uses the Key you gave it.

Submitted

it’s always level design for me, I’m a quite experienced programmer (from non gaming related stuff), so stuff like lootlocker is not really an issue.

But Content is HARD… I feel serious blockage looking at a blank scene and trying to come up with stuff that is not either too obtuse or too patronizing.

This is a life long struggle of mine trying to do games as a hobby… make some cool mechanic or system, when it comes to design levels for it? meltdown

Submitted

Contrary to what others say, implementing loot locker was kind of easy actually. Gamemaker Studio 2 made it easy is why (at least from what I think). The hardest part was level designing. For some reason I decided that my game was gonna have relatively nice designs which meant that designing it would take so much longer. I originally planned 5 maps but because of the time crunch, I had to reduce it to four. The game still came out great though and it was fun!