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A jam submission

How to Dice MushroomsView game page

A roguelite where you customize your dice to victory !
Submitted by GuilloTeam (@TeamGuillo), Hajide, Michael Assing, JRevel, Delphin Casado — 7 days, 2 hours before the deadline
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How to Dice Mushrooms's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.5004.500
Gameplay/Design#14.7504.750
Fun#14.7504.750
Graphics#15.0005.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What would you like feedback on?
The dice building aspect : does the game manages to make you play multiple times, to try different builds ? And if you played for a few games, what do you think about the balance of the different effects ?

What did you update?
A lot of things : dice physics, enemy spawn rate and AI, balancing, ...
More complete list in the devlog : https://guilloteam.itch.io/how-to-dice-mushrooms/devlog/411439/post-jam-version-for-how-to-dice-mushrooms-

Name of updated upload (if downloadable)
How to dice Mushrooms v1.1 Post Jam.zip
Or simply web version

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Comments

(+1)

One of the best games on this Jam, really. The only thing i could say i only Highest achieved score should remain in the Leaderboards. Otherwise there is no sense in replaying after a really good run.

Submitted(+1)

I really liked it. Took a few runs to develop (about an hour and a half) a strategy that seemed to be working (pretty much always filling dice faces with damage and one die with healing + warping back to me). It really made me wanna try different builds, so I believe it in part achieved it! However some of the faces felt too weak (2x exp and ice) and after a while it becomes a tad repetitive.

I missed a pause button, not sure if there was any but I had to stop playing for a while and just had to give up a nice run. Also, the level up sequence sometimes tricked me. It takes a while between seeing the level up text and actually going to the choose die face menu, and oftenly I'd end up clicking somewhere I wanted to fire but it would compute a click on the die face menu. Maybe going to the menu and freezing player input could avoid that.

The enemies projectiles going through dice also made me take damage without actually seeing it, but I'm not sure if making projectiles not pass through dice could make the game too easy.

Music and effects were okay. I liked the song but it got a bit repetitive after a dozen minutes in. One minor thing, once I died while lightning was enabled, the electric sound remained on forever as I kept on the name input screen. Maybe sounds from the gameplay could be deactivated? It's not much of a big deal anyway.

Again on the balance, maybe making ice area of effect bigger could make it more useful. It seemed to have the same area as fire but fire you could really feel it damaged enemies. Ice didn't feel like slowed enough and barely did damage. Also, I had no clue how much health the big fatty mushroom had, I never managed to kill it directly, just running around and hoping enemies would roll the dice accidentally in the way.

(+1)

it's really fun, but i think that ice is too weak to be used in the game, while i liked fire and electric powers(especially with 3-4 passive dice with those effects) i haven't used too much bring back power and i only used ice if there was nothing better. it's relatively replayable, but after ~10 games it starts becoming repetitive. i'm actually not sure how to fix it without big changes, so i hope that you will find a way to make it more replayable