There's a bit of lag when a lot if wizards use spells but good game!
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A Wizard-Casting Spell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Design | #55 | 3.175 | 3.667 |
Fun | #57 | 3.175 | 3.667 |
Audio | #70 | 2.887 | 3.333 |
Overall | #70 | 3.031 | 3.500 |
Graphics | #75 | 2.887 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Game feel, frustrations, and any advice you might have!
What did you update?
Lots! Kinda.
Holding the swap button slows down time!
Added off-screen enemy indicators!
New enemy type - Red Wizards!
13 new levels!
Visual overhaul of the GUI!
Lots of new visual effects!
Damage popups!
Casting indicators for enemy cooldowns!
Indicators for when you are noticed (or lost) by enemies!
Lots of new particles!
A new visual indicator for the currently selected swap candidate!
Also made some general fixes:
Players should no longer be able to launch themselves into the endless void
Bodies have a harder time passing through walls
AI of moving enemies tweaked to prevent stalling behind walls
Wizards wait until the width of their spells can pass before firing spells around corners
Swap invincibility has been extended to assist with last-moment maneuvers!
Particle caching system to assist with performance on WebGL!
Glass walls have transparency!
Lots of little tweaks to prevent catastrophic failures.
Name of updated upload (if downloadable)
A Wizard-Casting Spell (Post Jam Version)
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