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Keywarn

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A member registered Feb 22, 2022 · View creator page →

Creator of

Recent community posts

Yep it appears we have a bit of a bug in the timing code. We’re working on fixing it for the upcoming steam demo. Congrats on second place I guess!

Nice! That’s a big improvement! If you’d like to help us test future versions and get updates you should join the discord, the link is above 

Nice!

We are equally impressed/curious! Glad to hear you’re enjoying the game. We hope to have some more updates/info soon!

Thanks for checking out our game!

With the latest updates you can slide down ramps to go faster,  it’s made the level faster overall 

👀 Guess some other people have some catching up to do!

Thank you for the kind feedback! Some of the times are getting pretty spicy!

Wow, thanks for the super detailed feedback. I won’t address every point here but there are some super helpful insights there and a few things we have currently planned too (a fast descend option, smoothing our controls/restart flow, official levels). 

Super happy you enjoyed the game and would love to chat some more! Maybe you’d consider joining our discord?

Glad to hear you enjoyed our game!


Polish and game-feel is definitely something we’d like to work on!

Wow, super nice! Really love the presentation and the music. The puzzles are nice too, just simple enough that I didn't get frustrated but still had to think a bit, real shame you didn't get this done in time for the jam, really great game!

Glad to hear you enjoyed it! The focus for this build was really nailing the fundamentals and improving the overall flow/feel so super happy you like the gameplay. We're working hard on the art and adding more levels. Eventually you'll be able to share your levels with others too! Thanks for playing

Potentially, we’ve not had any other reports of issues with getting past the screen. If it happens again on windows we can try to dig a bit deeper into what is going on

Thanks for playing, glad you liked the game! For sure the level isn’t super complex currently, in the future we plan on adding more levels with more variety

Hi, I think it might be that it won’t automatically focus the input box, have you tried clicking into the input field?

Neat idea, clearly a lot of polish and updates went into this!I found the controls a little floaty/tricky at times but overall, nice game!

Found the puzzles quite hard but an enjoyable game! Nice work!

Really neat game, shame you couldn't submit in the deadline. I like the pixel art a lot and the concept is simple but well executed! Even managed to get on the leaderboard after a few goes

Super cool game. Really enjoyed the variety of abilities/upgrades available! Nice level of polish too. Found it a little confusing at first with all the different stats but figured it out after a few rounds :)

Thanks for checking our game, spending an hour playing our (currently) small demo is a huge compliment! We have plans to expand the game by adding new obstacle types/mechanics and allow users to create/share levels which should hopefully add a lot of interesting content!

Thanks for the feedback! We’d love to keep working on Neon Shift to add more levels/mechanics/features!

Thanks for playing! Glad you liked it, eventually we’re aiming towards having a map editor and a way for players to share their levels

Thanks for the feedback! Glad you like the game, we’ve got a few more updates coming this weekend so be sure to check them out later :) 

Thank you! Dropped a message 

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Thank you for this tool, it is fantastic. Very much considering the premium version for our project but have a few questions...

- Are there any security measures in place to revent a malicious actor from sending their own data from outside our unity game to the leaderboard (since we only use a public key), could they send a new 'bogus' highscore and get it on the leaderboard? (Or worst case, remove other entries)

- Is it possible for users to 'share' their username across multiple devices (without completely disabling unique usernames)

Yeah I think we need to tweak the momentum, happy to hear you liked the game overall!

Haha glad you liked the twist!

Wow! Some great feedback, thanks for that. We’ve been looking at a lot of the points you mentioned and agree the second phase does need just a *little* something extra to make it so that the player has a bit of an edge and doesn’t feel like they need to set two world records in a row to keep their time. Jumping and controls is definitely something we need to look at, both could be smoother and there are a couple of bugs we need to get rid of. Glad you enjoyed our game, thanks for the feedback!

Thanks for playing! Happy to hear you liked the twist!

Thanks, we’ll have to check yours out!

Haha thanks, we’ve had varying responses, some people predicted it and others took a few goes to get it. Overall though people seem to really like the twist!

Thanks for the constructive criticism. We’ve been working hard on a post-jam build that should hopefully address a lot of these issues! Happy you liked it!

For sure! We were thinking of potentially adding some kind of ‘designer’ mode and a way for players to share their levels

We hope to work on the game further and improve on this stuff post-jam for sure!

Thanks for checking us out! Glad you liked it

Thanks for the compliment on the art! Especially from a team with such great art yourselves!

ok, yep, now i have ruined it… sorry!

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Haha nice entry! The addition of the enemy units that attack your zombies was a nice touch, the art and music fit together really nicely too. I did see an enemey go out of bounds a couple times but overall a solid entry! (Sorry, I think I ruined the meme number of ratings)

Glad I could help, really like the game, hope to see it feveloped further!

Wow, presentation here is top-notch, this game is criminially under-rated, fun to play and the visuals are awesome!