Yep it appears we have a bit of a bug in the timing code. We’re working on fixing it for the upcoming steam demo. Congrats on second place I guess!
Keywarn
Creator of
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Wow, thanks for the super detailed feedback. I won’t address every point here but there are some super helpful insights there and a few things we have currently planned too (a fast descend option, smoothing our controls/restart flow, official levels).
Super happy you enjoyed the game and would love to chat some more! Maybe you’d consider joining our discord?
Glad to hear you enjoyed it! The focus for this build was really nailing the fundamentals and improving the overall flow/feel so super happy you like the gameplay. We're working hard on the art and adding more levels. Eventually you'll be able to share your levels with others too! Thanks for playing
Thank you for this tool, it is fantastic. Very much considering the premium version for our project but have a few questions...
- Are there any security measures in place to revent a malicious actor from sending their own data from outside our unity game to the leaderboard (since we only use a public key), could they send a new 'bogus' highscore and get it on the leaderboard? (Or worst case, remove other entries)
- Is it possible for users to 'share' their username across multiple devices (without completely disabling unique usernames)
Wow! Some great feedback, thanks for that. We’ve been looking at a lot of the points you mentioned and agree the second phase does need just a *little* something extra to make it so that the player has a bit of an edge and doesn’t feel like they need to set two world records in a row to keep their time. Jumping and controls is definitely something we need to look at, both could be smoother and there are a couple of bugs we need to get rid of. Glad you enjoyed our game, thanks for the feedback!