Surprisingly addictive game. It feels a bit unfair when a chicken is laid right next to the edge and immediately leaves with little chance to collect it but otherwise it is a nice balancing act with the resources. The mechanic of accidentally breaking an egg also adds a bit more difficulty and works well. Good job :D
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Egg Chicken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Design | #51 | 3.300 | 3.300 |
Fun | #62 | 3.000 | 3.000 |
Overall | #77 | 2.900 | 2.900 |
Graphics | #85 | 2.800 | 2.800 |
Audio | #90 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Enjoyment and clarity of the game mechanics.
Sound and visuals.
What did you update?
Improved the controls from clicking and dragging the chickens to a left/right-click system
Difficulty increases the longer you survive:
-Chickens get faster
-Timer decreases more quickly
Upgrades can be purchased with score:
-Golden chickens appear more frequently
-Slow down the chickens
Minor bug fixes
Comments
Didn't fully figure out how to play until a bit of trial & error, but once I understood it felt intuitive. Fun concept and gameplay, though I did feel that the timer decreased pretty rapidly (not sure why a timer should decrease faster, a timer has an inherent difficulty already) and buying more time becomes a near-pointless cycle of taking a few seconds to buy a few seconds. I'm not sure if it's intended that way, but it was impossible for me to actually buy enough time again to have some room to breathe and focus on getting more eggs again. It felt like a losing battle. I would've liked to be able to buy like 5 extra seconds right away.
Also not gonna lie, the egg-breaking sounds in the intro straight-up jumpscared me, lmao.
That got pretty intense, and really reminded me of a WarioWare styled Microgame. Mechanics and theme both haha. Good job!
I like the concept for this game. The risk of breaking the eggs makes the collection aspect more intense.
Interesting concept, there is definitely room for improvement. I didn't notice the right clicking gist at first but it made a lot more sense afterwise. Also difficulty increase feels nice and balanced. Overall, great job!
Cute game! I love the concept, and the controls were intuitive once I figured out what right clicking the chickens does.
A couple notes:
-The sound effects are nice but a little repetitive, especially in the menu screen where they are going off constantly. I second the chicken madness background music idea :)
-It would be nice if score upgrades glowed when you can purchase them, and also their symbols could be a bit more clear as to what they do (perhaps a clock with a down arrow for chicken speed and an up arrow next to the golden chicken for the increased golden chicken frequency).
-At a certain point (about 8 eggs in my games) purchasing more eggs does more harm than good by blocking the screen from chicken hunting, and I was able to subsist off of right clicking all the chickens until about 200 (nice work on the gradual difficulty increase!). Maybe if the chickens flew in front of the eggs there would be more incentive to purchase more eggs, although that might make it too easy.
Keep up the good work!
The game is fun, and there's room for improvement. The idea is interesting and you can have fun but maybe you can add more stuff like as you progress or pass certain score, the chickens can come in different sizes, or maybe adding some gameplay around the hatch besides the upgrades.
Overall is really fun but another thing i can recommend is having some background music, maybe lo-fi or something to make you fee like is chicken madness!! haha. Anyways, just recommendations, Great work!
I like the concept,
I didn't realize I had to left/right click to choose upgrades (maybe an in-game indication would be nice)
But it's just enough to keep you engaged, I found myself playing multiple rounds
I'd say maybe have chickens collected and go to the same place and then you decide what to spend them on. Rather than collecting 2 chickens for left/right and then deciding oh I would love to move these chickens but now I can't.
This might also not be needed, but maybe adding some tradeoff for destroying eggs? so clicking on them by mistake is the whole concept, but maybe there would be a reason to destroy them so a chance of getting something out of them, so you wouldn't go around destroying all eggs, but if you have enough you would wanna consider reducing the number of eggs around for the chance of something good happening (just a thought)
But good job!
A simple dual-button tetris-like. Can be enjoyable for 10 minutes run.
Clarity of the game mechanics comes true once you attempt to play. "Where is my score? Oh, I have to collect chickens with another button...".
And always result in 0 score due of trying to have more eggs while time runs out.
Sounds and visual... Well, what can I say about the game with 6 colors palette, no BGM, and a pair of MIDI sounds?
"Timer decreases more quickly" - definitely not a good thing, it ruins the sense of the game. You are challenged to survive longer - and the game will force you to lose if you do.
Total: Many things to improve. At least try to separate Score and Currency, and/or let chickens be collected with left click into the same array wherefrom they can be spent by either time/score or additional eggs.
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