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Lost Prophecy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #20 | 4.000 | 4.000 |
Overall | #22 | 3.750 | 3.750 |
Gameplay/Design | #23 | 3.857 | 3.857 |
Fun | #24 | 3.714 | 3.714 |
Audio | #39 | 3.429 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
1. What did you like more - placing tiles or watching the hero's adventure?
2. What was the most obscure/non-intuitive mechanic?
3. Would you play this on Steam? What about the Switch?
What did you update?
Overall polish and brand new levels
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Comments
NGL... I dunno why this was a card deck game. There was no deck-building aspect, so you have no way to influence the randomness... and even if you could, each level requires specific tiles to beat, so there would be no strategy in packing some tiles over others.
I think the game might need to be completely rethought. Like, have all the tiles on the board already, and you just need to re-arrange them to get the player's route. I think that would leave more room for smart puzzle solving without the player having to guess what was in their inventory beforehand?
This was a great puzzle experience! I had a great time with your game, and it's definitely the kind of thing I could see playing a lot more of if some things are adjusted. Here is my feedback:
Other feedback:
Great work so far!
Fun game, it's very creative, it's just a shame that I'm not good on games like this (I only passed the level 1, so I think my comment isn't pretty relevant lol)...
Answering the questions:
1. Placing tiles. The hero doesn't have any interaction that needs some player input. If the animation had more "feel", it would work as a great reward.
2. The placing tiles itself. I think that would be more clear if the icons turned around following the camera rotation, that would reduce the player error chances.
3. I would like to play it on Steam.
Fun game but I can't figure out how to rest at the camp on level 2
What would you like feedback on questions
This is a great game well done, it feels really well polished and is fun to play! :) Both placing tiles and watching the hero is fun. I found looking at the map edges difficult until I realised I could mover around with WASD. Keep working on it and add more levels, this could be a really good game! I like the variety of tiles, and that they are slowly introduced to the player.
I really like the game,
I'd love it if there was a way to remove/replace tiles, or maybe undo the last tile placement.
With the tiles being in random order and without the possibility to see all tiles, it's a bit frustrating to have to do the entire level just because the one tile you need just never came in time
I didn't know the camera movement was a thing so an in-game gesture to the possibility would be nice, I also didn't know about rotating fields till a bit late.
I think if you add more levels, polish up a bit more (I'd love to see fight animations for example), and add a story to it, it could make for a complete game.
Good job!