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PORTALgeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 5.000 | 5.000 |
Overall | #3 | 4.250 | 4.250 |
Audio | #7 | 4.200 | 4.200 |
Gameplay/Design | #10 | 4.000 | 4.000 |
Fun | #17 | 3.800 | 3.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
General game design feedback, level design feedback, and any bugs you find.
What did you update?
Fixed bugs with the portals, added polish, and level design tweaks.
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Comments
Feels nice to be playing this again! I didn't manage to lock myself or the boxes in any weird point of the map this time!
Finally managed to get through the first level with 2 boxes, not sure what was the problem previously though.
I normally dislike levels that require you to do things in a time attack manner, but having the retry button fixes that, also it wasn't that long so no problem.
The only weird thing I found was that somehow the character falls from the thin platforms if I move left and right real quick. Not sure why, but if I change directions real fast it reacts as if I pressed down and jump.
I remember playing the GMTK version of this. So much fun and really cool design. Love the little extras in this version. Well done!
Great fun! Feels really well polished. Nice work.
Game needs a pause menu & volume controls.
The progression of levels does a good job of easing you into the game and learning the controls; it feels good. I’d continue to work with it and add more obstacles/items to challenge the player.
I once watched a good YouTube video on level design (I’ll add a link if I can find it); the advice in how to give each level it’s own meaning: give each level a theme or main idea and play with it. For example: one level could focus on: FALLING
Hope that helps! Good luck!
The graphics are top notch and the sound is greatly done! Good work! Will the game be released on steam?