As always, great work.
skrolikowski
Creator of
Recent community posts
OMG the poor gecko! I feel so bad for it :(
The game does feels polished, good music, appealing art. It’s a “beat your high score game” with a bit of a twist in that you have to essentially control two characters at once.
Where to take it from here…? Add some unlockables in the form of new characters. Something to keep the players wanting to continue.
Interesting concept; kind of like a tower defense.
I may have been missing something, but it felt too difficult (e.g. enemies destroyed everything). Make the enemies easier but more plentiful.
I was able to move my king during waves and drop it on the enemies to kill them, was I supposed to be able to do that?
Great fun! Feels really well polished. Nice work.
Game needs a pause menu & volume controls.
The progression of levels does a good job of easing you into the game and learning the controls; it feels good. I’d continue to work with it and add more obstacles/items to challenge the player.
I once watched a good YouTube video on level design (I’ll add a link if I can find it); the advice in how to give each level it’s own meaning: give each level a theme or main idea and play with it. For example: one level could focus on: FALLING
Hope that helps! Good luck!
Hey! I used your gorgeous background images for my game jam game: Slot Raider
Thank you!
Hey! Used your icons in a game jam game: Slot Raider.
I think they look GREAT!
Good idea posting some notable titles:
- Spirit Sword - Great feel.
- Super Dig Clicker - I’m addicted to idle games now :P
- Fruity Tower - Well polished.
- Little Timmy Goes To Hell - Satisfying to complete.