Play babel-builder
Bricked Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #19 | 3.643 | 3.643 |
Fun | #19 | 3.714 | 3.714 |
Gameplay/Design | #20 | 3.714 | 3.714 |
Graphics | #21 | 3.857 | 3.857 |
Audio | #28 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Overall gameplay, sound, art, balancing and fun!
What did you update?
Added a level with new waves, OST and background,
polished the AI of most enemies,
new VFX and UI elements,
tried some more balancing
Name of updated upload (if downloadable)
Brinkdows Up [Windows Version] or the WebGL version
Leave a comment
Log in with itch.io to leave a comment.
Comments
Amazing entry! Loved the idea and style. I think, this is kind of game you can give to pretty much anyone, and it also might even work on touch devices too.
Really wanted to play, but run into issue of bomber enemies being stuck offscreen with no way of dealing with them:
As you can see on a screenshot - even turrets are trucking that guy but not firing.
Added to collection - will play again after this is fixed!
Also, Chrome/Windows version does not work
after pressing continue i get following error:
Hello. Sorry for the delay, the webGL problem has been fixed.
Hey, I loved this game when I played it in GMTK!
Currently on Mac in Chrome I'm getting this bug:
Looking forward to playing the published version.
Hello, we are sorry for the delay. The problem has been fixed!
Fun game with nice physics system and mechanics with the bricks.
Good humour in there too, I liked the things the enemies shouted.
Thank you for playing and for the compliments!
I believe it has potential, the idea of making the enemies easier but more plentiful and also have the game not take too long to get crazy with more bricks and stuff flooding the screen would be interesting to consider. I also noticed some of the ranged enemies kinda get stuck outside of the screen where its hard to deal with then.
Thank you for playing and giving feedbacks! We are trying to balance the game loop between a more plentiful game, but not too easy to be beaten. Also, the idea of flooding the screen is a actually the base of the game and the start it had from the gmtk "built to scale", but we are making sure that this ramp will not be too fast nor too slow. Also, yes, the bow enemies are currently being fixed. Thanks!
Really cool game and it was really fun, congrats! Because I played only with a trackpad I did not manage / was not able to rotate parts.
Thank you for playing! We truly didn't thing about trackpads, we are going to add keyboard shortcuts for zoom and flip in the next patch!
Trackpad problem fixed! Now there are keyobard buttons close to the trackpad for comoditiy!
Interesting concept; kind of like a tower defense.
I may have been missing something, but it felt too difficult (e.g. enemies destroyed everything). Make the enemies easier but more plentiful.
I was able to move my king during waves and drop it on the enemies to kill them, was I supposed to be able to do that?
Hello,
Thankyou for the feedback, we are still trying to balance the game to be not as hard nor easy to complete. It is indeed a difficult achievement for this type of game tho.
The king is a bug and it will be patched right away! (it should be movable just on the final level)
Thank you for the feedbacks, many bugs and problem has been tweeked or fixed in the latest version!