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Santa Saves Synapcity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Graphics | #3 | 4.429 | 4.429 |
Best Game Design | #8 | 3.714 | 3.714 |
Most Comedic | #9 | 2.714 | 2.714 |
Best Story | #19 | 2.714 | 2.714 |
Best Use of Theme | #34 | 1.857 | 1.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute graphics! I included it in my PowerPoint Jam compilation video series, if you’d like to take a look. :)
Such a great game there! Everything from juicy colorful environments to rhymed gameover captions there shines with fun, good humour and consistency, gameplay flow appears detailed and engaging, yet mostly pretty clear.
HO, HO, YES! : art style, puns, Santa's journey served in such a way
HO, HO, NO! : third minigame, I tried hard, but "hurt and thinking of quitting", sometimes it seems like a lag, sometimes not, yet still no Cristmas tree for me :(
Rating:
Top quote: Loading screens, all of them
Really well done! I do agree with everything @ThePengu mentioned. I didn't finish the last minigame because it was a bit too harsh with the spacing & it was unclear what areas you could actually move across (What part would be background & what part you would collide with)
But in general, really well made - looks very professional :)
The minigames are fun and exciting and they fit well with the Christmas theme! The overall variety of games inside is extremely good and the visuals are nice and modern. Good job!
9/10 - Gameplay
10/10 - Design
6/10 - Story
3/10 - Comedic Value
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7/10 - Overall Score
Graphics were great. Loading screens made me laugh.
Only issue I had was when I failed the last game, it would instantly fail me again when clicking the retry button.
Very well polished little set of games. Visually, definitely one of the most professional looking.
I experienced a LOT of animation of lag and hit-box bugs on the final game. Lots of areas that looked like I could get through and instantly-failed.
Putting the game into Kiosk mode should will also prevent the cursor from disappearing which is an instant fail if you wait too long for a laser to be out of the way.
Thanks for the feedback!
The last one is definitely tougher, especially when lights randomly go on and off. Could this be why it instantly failed? The fail message should give you info as to what happened, although its not clear enough in the UI of the game as you play.