Cute set of mini-games! I included your game in my Pirate Jam Pre-Jam Skirmish compilation video series, if you’d like to take a look. :)
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Pirate party's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Theme | #36 | 2.357 | 3.333 |
Design | #49 | 1.532 | 2.167 |
Creativity | #50 | 1.768 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Not being able to use the keyboard (enter/space maybe) was sort of odd to me for the start button.
For the first game it seemed super long for how easy it was and did not get progressively harder. Same with the second game. (Someone below said they liked the tripping animation, but I never saw it because it ended before I lost)
For the final game I am also sort of unsure what the goal was. I pressed right as soon as the timer ended and seem to have won. Is it just a dual race type thing?
Good concepts for a jam overall.
Thank you for playing, and thank you for your feedback.
We understand that the ergonomy and the game design are a bit ambiguous.
To be honest, I mismanaged time and aimed too high : we ended up rushing for the time left and couldn't test and polish the game properly.
To answer your last question, the final game is a game where to fastest to attack wins :)
A nice collection of little games, wario-ware style. Great presentation, simple but cute graphics. Nice music.
- The first two segments seemed too long for the type of engagement you get out of them.
- The third game... I couldn't figure out what I was really supposed to do, and ironically this one felt too short because I didn't even get one success.
- The bits between where you have to use your mouse when the rest of the game is played with keyboard is weird. Should try to let players stay on a single input paradigm.
Cute, I really like the tripping anim in the first mini-game!
This one's a pretty unique take in the sense that you have to build up a bounty for yourself. Pretty neat
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