The layout generation in itself is quite interesting and does look like something that could be from an actual game, but the building process visualization on top of that is really awe-inspiring.
I am looking forward to see what comes out of that next "tricky part" :-)
Haha, thank you! I'm glad to see the whole process visualization is appreciated!
I've got some ideas on how to do the room generation, but I've already had to throw out my first two approaches. Let's hope the third time's the charm!
Yeah, Metroid is an easier one to go for because it really relies on the powerups/obstacles approach to navigation. And it's got a really distinctive map style to mimic, heh.
Ultimately I'm hoping to make this useful for both sorts of games.
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online vertion pls for chromebook :)
Cool, I love the step-by-step how the generator makes the level.
The layout generation in itself is quite interesting and does look like something that could be from an actual game, but the building process visualization on top of that is really awe-inspiring.
I am looking forward to see what comes out of that next "tricky part" :-)
Haha, thank you! I'm glad to see the whole process visualization is appreciated!
I've got some ideas on how to do the room generation, but I've already had to throw out my first two approaches. Let's hope the third time's the charm!
Good job. Thats clearly more Metroid-ish than Casltevania-ish, especially Metroid Fusion I think.
Thank you!
Yeah, Metroid is an easier one to go for because it really relies on the powerups/obstacles approach to navigation. And it's got a really distinctive map style to mimic, heh.
Ultimately I'm hoping to make this useful for both sorts of games.
This is great. Love how clearly it explains what it's doing.
Thanks!
I was really hoping folks would appreciate the step-by-step explanations!
Very cool!