I love it, will be good for a 4X game and a relaxing building game. It's quite fun adjusting the parameter for generating the land and I love seeing the trees sink when the waves is up.
This was a lot of fun to play with, having controls over so many parameters is always a joy :-)
I thin I understand most of the sliders pretty good, except for the ones that define the proportions of each type of terrain tiles. Is it only based on the height of the tile (e.g. a lower tile will be assigned the sand type before a higher one) ?
The terrain slider is indeed based on the height of a tile, both are range from 0 to 1 before the multiplier and act as a minimum threshold. E.g if a tile height is smaller than forest and larger than grass it will be assign as grass
Comments
I love it, will be good for a 4X game and a relaxing building game. It's quite fun adjusting the parameter for generating the land and I love seeing the trees sink when the waves is up.
This would be handy for a small RPG or tabletop game. Fun!
I made a bunch and I think like making shallow desert islands the most...
I also liked pushing it to the limit and making some kind of, fur? And then maybe breaking it 😨
Thank you so much for playing!! I'm really glad you had fun and your islands look awesome :D :D
Love the juice added to the generation, just makes it feel fun as you play with values. Looks great, and runs really smooth
Thank you so much for playing! I'm really glad you liked it :D
This was a lot of fun to play with, having controls over so many parameters is always a joy :-)
I thin I understand most of the sliders pretty good, except for the ones that define the proportions of each type of terrain tiles. Is it only based on the height of the tile (e.g. a lower tile will be assigned the sand type before a higher one) ?
Thank you so much for playing!
The terrain slider is indeed based on the height of a tile, both are range from 0 to 1 before the multiplier and act as a minimum threshold. E.g if a tile height is smaller than forest and larger than grass it will be assign as grass