I liked it. Obviously suffered from being a jam game and not everything went together as well as you hoped. Saw some bugs, crashed on me once or twice, which I saw other people comment on. But well done getting a 2d engine to run 3d, thats pretty impressive (I think, I havent tried it, but I'm guessing it is from my limited GM2 knowledge)
Nefylem
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They actually do have a timer on them. I set it to about 5 seconds, which was fine with one or two, but obviously once I dropped a whole heap in, might have been too long. Good lesson for next time I use that kind of gameplay lol.
The original idea was that the upgrades would be push through the map towards an end boss, but really ran out of time when putting it all together. But glad you enjoyed the gameplay anyway
Actually the phasing was a bug / flaw I had to live with. I knew about it, but the simple pathfinding I built when I started didnt hold up under pressure, so on the second day I dropped it and just let them walk where they wanted. I'm going to rebuild the pathfinding system and put it up after the jam voting is over, along with some balancing and re-enabling some disabled enemy types.
The crosshair is a rotation mechanic, figured it would make things more of a judgement call for where you were aiming. The original concept wasnt quite as full on as what I ended up with, more slow based and lining up shots, moving between cover and popping shots. But then as I started to build it and realized that yeah it could handle a lot smoothly, the game started to get crazier.
Good little game, reminds me of Captain Toad. Would say the camera rotation would be better if it was a bit faster. Its smooth, but rotating the screen took a fair bit of time, at least on the web build. And maybe put the music on DontDestroyOnLoad so it doesnt restart when you move between levels. But good concept and well done. Keep at it
Kind of glad you are unkillable in the game. Was worrying at the beginning I was missing too much by my health dropping. Once I realized I couldn't die, was able to start dropping turrets in and see what the game had to offer. The destruction was incredibly satisfying, I hope you take this further, would like to see it as a full game