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Nefylem

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A member registered Jul 28, 2017 · View creator page →

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I liked it. Obviously suffered from being a jam game and not everything went together as well as you hoped. Saw some bugs, crashed on me once or twice, which I saw other people comment on. But well done getting a 2d engine to run 3d, thats pretty impressive (I think, I havent tried it, but I'm guessing it is from my limited GM2 knowledge)

That was really fun, enjoyed that a lot. Sometimes I wondered if either dead turrets were randomly firing or live ones could fire through walls from something, got killed by a turret I couldnt see. But its a jam game made in 2 weeks, really impressive to get that together

They actually do have a timer on them. I set it to about 5 seconds, which was fine with one or two, but obviously once I dropped a whole heap in, might have been too long. Good lesson for next time I use that kind of gameplay lol.
The original idea was that the upgrades would be push through the map towards an end boss, but really ran out of time when putting it all together. But glad you enjoyed the gameplay anyway

When doing research for this jam, I watched a heap of macross and robotech. I originally wanted transforming jets, but scrapped that when I realized I'd have to model and animate the things. The missile inspiration stuck though. 

it was procedurally generated. I set it up to give plenty of smaller arenas for encounters. But glad you liked it. One day I’ll get back to laying out the encounters

Old school RTS, very cool

Yeah things came together too late to lay the map out properly. I moved everything closer to the start so people could try everything. At some point I'll finish with the map layout, probably even add the two extra enemies I didnt get time too, and spread the upgrades back out. 

Pretty cool. The enemies were a nice touch, although some people are probably not going to be a fan of that

I liked it, that was pretty fun. Good job.

Fun game. Shamed you missed the deadline, it was definitely worth playing. I didnt hit any major issues while playing, I liked your orbital mechanics, was a nice touch

Love the juice added to the generation, just makes it feel fun as you play with values. Looks great, and runs really smooth

Thats pretty cool. It took a bit to generate the write up, and I wasnt sure if it was doing anything or just ignoring my button press. Might want to add something to say it's working. But good job, impressive for a week

I like it. Nice amount of juice going on with a good, simple concept. 

Only took a year, but I got lucky and stumbled across the code for it. Surprised it runs ok in a web browser, usually dont have much luck resurrecting old projects. 

Fun game, really well done. Loved the explosions and the level transitions. 

Thanks, it is getting a rebalancing after the jam voting is over. Just one of those things that didnt quite get done in time for the end. But hey, least it's fun if brutally hard. I havent beat them all either. 

The narrative was a surprise for a game jam game, but in a good way. Kind of feel that I painted better with the spinning brush than I ever could normally. Great job. definitely an interesting way to interpret the theme

Thank you, glad you liked it. It's a bit of a strange game, but I'm really happy that people are having fun with it. I think "Approved by a real life bunny" needs to be added as a quote too, the game has that kind of wacky jam haze crazyness going on already, might as well lean into it a bit. 

Is it wrong that I want to see the people turn and run in terror as you spin towards them? Good game, felt well polished, impressive for the time frame.

Great game, it played well with the vehicle setup your using. Well done

I like the concept, although I had the same issues with the camera and the colliders. But it was an impressive amount of work for 48 hours, and nothing that cant be fixed fairly easy in a more relaxed time frame. 

Interesting concept. I wasnt getting it to begin with, then I read down to your explanation below and then it started to click for me. Worth sticking it out and trying

The mini game idea is great. It didnt work very well on my pc though, usually pressing the key once would either do nothing, or spin around so fast that I lost before I could figure out what was happening. Nothing that cant be fixed with bug fixing and polishing. Hope you stick with it

Once or twice the mouse glitched out on me, but wasnt a problem. Nice game

Thanks for playing

Gotta love some screenshake. You did well, can really feel that hit when you fire, good tactile feedback

Glad you had fun, thanks for playing

I'll have to look into it. Once the jam rating is over, I'm going to add some features that got missed due to time / I totally spaced and forgot about. Not sure how this would look zoomed right out, but love the idea. 

That is defiantly on the list of things to add. It was one of those after submission things realizing I'd forgotten to add the in game menu.

But glad you enjoyed the game. This is probably my favorite jam game, totally the one I've had the most fun making.

Thank you, glad you liked it

Actually the phasing was a bug / flaw I had to live with. I knew about it, but the simple pathfinding I built when I started didnt hold up under pressure, so on the second day I dropped it and just let them walk where they wanted. I'm going to rebuild the pathfinding system and put it up after the jam voting is over, along with some balancing and re-enabling some disabled enemy types.

The crosshair is a rotation mechanic, figured it would make things more of a judgement call for where you were aiming. The original concept wasnt quite as full on as what I ended up with, more slow based and lining up shots, moving between cover and popping shots. But then as I started to build it and realized that yeah it could handle a lot smoothly, the game started to get crazier.

That actually sounds like a cool idea. Are you talking split screen or local network?

Well done, and very addictive. 

Really well done. I liked the paralax implementation in the background, the music was great and quirky, just added to the feel of the game. 

Thanks :)

Very slow movement and shooting, felt kind of unresponsive. Saw a few weird things with the character sliding around. However there is a good game in there, a bit more work and polish you could get something really good out of it. 

Good game, I like the gravity mechanics. I used a similar setup for the shooting, having experienced how annoying that can be to set up, I can say you definitely did it well. I agree with the others, it's mix of shooting and puzzle type movement works well.

Unique game. Quite fun, not sure if the sound effects are genius or madness though. Good job

Good little game, reminds me of Captain Toad. Would say the camera rotation would be better if it was a bit faster. Its smooth, but rotating the screen took a fair bit of time, at least on the web build. And maybe put the music on DontDestroyOnLoad so it doesnt restart when you move between levels. But good concept and well done. Keep at it

Kind of glad you are unkillable in the game. Was worrying at the beginning I was missing too much by my health dropping. Once I realized I couldn't die, was able to start dropping turrets in and see what the game had to offer. The destruction was incredibly satisfying, I hope you take this further, would like to see it as a full game