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Strato-Naut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack | #6 | 3.188 | 3.188 |
Visual/Aesthetic Quality | #10 | 3.688 | 3.688 |
Creativity | #15 | 3.250 | 3.250 |
Adherence to Theme | #18 | 2.063 | 2.063 |
Enjoyability | #19 | 2.063 | 2.063 |
Clarity | #20 | 1.813 | 1.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Your survival space exploration was a inspiring onelua entry for this gamejam! I like the navigation through space from one planet to another, and the mini-map really helped. Although the counters were confusing, I really like the possibilities of this type of game. Great job!
Really couldn't figure it out. Music and sound were great But I couldn't figure out what to do.
I didn't get it at all, but I really liked the art and sound effects.
The UI counters are kinda confusing.
This looks really promising, but I couldn't figure out what to do. I know I have to collect resources, but the counters are confusing and it's really hard to navigate because there's no real way to orient yourself. You just gotta float in a random direction and hope you find something.
But the UI, graphics, and audio are really nice and immersive. An exploration game with this format would probably be awesome.
i like the concept, but it was way to confusing and i couldnt find the resource i needed fast enough half the time lmao
That was really confusing. It probably wasn’t a good idea to make the resource counters increase when they’re running out since the player has now way of knowing at what number they count as depleted.
It took me like 3 playthroughs to finally understand what was going on, and I thought I had it all figured out, but then I realized the resources on each planet are randomized every time.
I thought the resources you find are based on the appearance of the planet but it wasn’t. I found myself in impossible to win scenarios since I never knew which planet had the resource I needed, and the resource counters moved way too fast to survive mistakes.
I know playtesting and balance is basically impossible during game jams, but randomizing the resources on each planet just seems like a mistake, or perhaps a glitch. It would have made more sense to randomize the position of the planets instead.
Gameplay balancing issues aside, this was a well put together PSP game and it ran well enough on PPSSPP with some occasional frame drops. This is a very impressive and ambitious entry for a first time PSP developer, so great job putting it together in time for the jam.