That was really confusing. It probably wasn’t a good idea to make the resource counters increase when they’re running out since the player has now way of knowing at what number they count as depleted.
It took me like 3 playthroughs to finally understand what was going on, and I thought I had it all figured out, but then I realized the resources on each planet are randomized every time.
I thought the resources you find are based on the appearance of the planet but it wasn’t. I found myself in impossible to win scenarios since I never knew which planet had the resource I needed, and the resource counters moved way too fast to survive mistakes.
I know playtesting and balance is basically impossible during game jams, but randomizing the resources on each planet just seems like a mistake, or perhaps a glitch. It would have made more sense to randomize the position of the planets instead.
Gameplay balancing issues aside, this was a well put together PSP game and it ran well enough on PPSSPP with some occasional frame drops. This is a very impressive and ambitious entry for a first time PSP developer, so great job putting it together in time for the jam.