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Best docs to get started (again)

A topic by fos1 created Jan 10, 2023 Views: 133 Replies: 2
Viewing posts 1 to 3
Submitted(+2)

I had most of a game written for an earlier Punyjam.

I need to get back up to speed. What is the best sequence to read the documentation to start writing again?

Thanks, fos1

Host

Good question.

If you feel like you don't remember the basics, maybe go through the tutorials linked on the homepage.

If you look at your old code and there are just a lot of properties, attributes and whatnot that you're not sure what they do, look them up in the quickref document.

I wish there was a comprehensive manual that explains PunyInform from the ground up, without relying heavily on the Inform 6 documentation, but unfortunately we're not there yet.

Submitted (1 edit)

I started reviewing last night. I have been looking at my old game, the Beginner Guide and the Punyinform 4.1 Manual. I am pretty sure I will be ready when the theme is announced. After writing my Ecto entry in I7 and going back  to TADS for my current game, the code all runs together. 

Thanks, Jeff