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A jam submission

SnakeVerseView game page

Retro-inspired snake-like with parallel universes!
Submitted by DeepFriedOreo — 23 hours, 14 minutes before the deadline
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SnakeVerse's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#282.8693.429
Gameplay#282.8693.429
Creativity + Theme#313.3474.000
Music + SFX#402.0322.429
Visuals#462.0322.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Excellent execution on a simple yet novel idea. Made my head hurt a little but it also made me feel like I was hacking a quantum computer in a retro futuristic world, haha! 

Would be a perfect pick up n play game on mobile 👌

Developer

Glad you enjoyed it, unfortunately I can't send you an ice pack for your head! That might be worth looking into when I finally wrap my head around C++ compilation. Right now I am struggling to get emscripten working for a web build, but I might also just port to Godot after the jam for a final build. Maybe I will look into mobile!

Submitted(+1)

Wow, this is really, really fun! I wish there was a score incentive to select a faster speed. Great implementation of snake, great take on the jam theme, and clean visual design.

Developer(+1)

That's a really good idea! I have been thinking about getting back in there and releasing an update after the judging is done with some features I didn't make in time, and having a score multiplier based on the settings would be really fun. Thanks for giving it a go!

Submitted(+1)

My god, I can't tell if I love or hate the amount of pure chaos in this game. I only discovered snakes could cross over to parallel boards when I decided to try 8 snakes at normal speed. Insanity! And that's just normal speed! Very creative approach to Snake that surprised me in its potential for difficult and complex gameplay. Managing 8 snakes at once at any speed is crazy, but it's possible and works so well for this theme! Nice work.

Developer(+1)

Hey, thanks for giving it a try. Glad you dug deep and enjoyed it, I played around with allowing for resizing the board too (3x3 games are weirdly RNG based), but I didn't quite get there in time.