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Ad-Block's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #11 | 3.091 | 3.091 |
Technical Implementation | #14 | 2.455 | 2.455 |
Fun/Design | #14 | 2.636 | 2.636 |
Overall | #16 | 2.491 | 2.491 |
Graphics/Animation | #17 | 2.182 | 2.182 |
Music/Sound | #17 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I have read and understand all of the rules on the jam page, and verify we have followed them (type YES)
Yes
How many members were on your team?
1
Which parts did you make BEFORE the jam or used from an external source?
none
Did you do any challenges? If so, list them here.
nope
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Comments
I liked the wacky art and music, though it didn't feel that puzzling to me (granted my game isn't a puzzle at all right now so who am I to talk :P). It felt more like an arcade game since it was essentially, "push the blocks into the gaps quickly"
One small suggestion would be to not restart the music on each level and have it play continuously. It sounds strange when it jumps everytime you start the next level.
Congrats on your first jam! :)
The mechanics are simple but there is enough there for some interesting puzzles and room for expansion. The art sometimes makes it hard to distinguish between what is important/interact-able and what is decoration. I do like the look of the robot though.
Interesting idea. Good effort! I think the game lacks a lot of polish, but surely with more time you could really improve it. I personally don't like the art style or sound effects, but maybe that's just me. Cheers!
Good job! Not sure about that music lol.
Fun puzzle game. The puzzle challenge ramp didn't really get to a challenging level, but I think there's some potential with the mechanics. Music is weirdly disturbing during the backwards part. Graphically, the game is kind of hard to look at and I was confused at first.
A neat puzzle game with an interesting take on sliding, being icey physics movement on the blocks. I enjoyed played the first few levels, and the art style stuck out as one of the strong points. The levels were challenging enough that restarting was necessary, but it felt the physics was explored more than the player's strategy. Despite having a strange mismatch of cleanly scaled-up low-resolution textures and blurry text, the game at times had the look of old tapes and the menu graphics with PCBs helped place me in the robot's world. The music was a suitably retro but soon lost its rhythm and became a bit of a mess. Given the short loop, the repetition was made quite noticeable. Sound effects on colliding with the blocks were missing.
An excellent entry with a complete game experience, lacking some polish in the menu interaction like some buttons not having hover indicators.