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Chutes 'N Cannons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #7 | 3.455 | 3.455 |
Fun/Design | #8 | 3.273 | 3.273 |
Music/Sound | #8 | 3.091 | 3.091 |
Overall | #9 | 3.127 | 3.127 |
Graphics/Animation | #10 | 3.000 | 3.000 |
Theme/Limitation | #14 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I have read and understand all of the rules on the jam page, and verify we have followed them (type YES)
yes
How many members were on your team?
1
Which parts did you make BEFORE the jam or used from an external source?
some of the sound effects are from my personal library
Did you do any challenges? If so, list them here.
not sure
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Comments
I think this is a good game though the lack of music makes me feel like this a thriller rather than an adventure. the transporter section at the end was a little weird though.
Still overall a decent game!
Interesting idea, although I wish there was a little more puzzle to it. I found most of the challenge in finding my way around. I also wish I could walk faster. But even though going between rooms took a while sometimes it was still fun to watch, so good job with that.
I like the concept of a puzzle platformer with metroidvania-like world design. The game could do with a more distinct art direction, but I understand time is limited. Also sometimes I wasn't really solving puzzles, just moving around until I got somewhere. Would love to see this game worked out some more. Great job mate!
Thank you very much! My father was an amazing artist, but for some reason that gene wasn't passed down lol :( My intentions were for puzzles in each room but managing my time is something I need to work on for future jams. Great feedback!!
The animations were very charming. There's something about the push and pull art I liked a lot :P.
What might be cool in the future (if you keep adding to this) is add puzzles that need you to figure out how to use multiple items when you can only carry one. I found myself a few times positioning items so I'd have access to multiple at once (like dropping items on top of each other to push one of the edge). Could lead to a couple fun puzzles :)
Great ideas! I plan on adding much more now that the core mechanics are in the game . I was hoping to add complex puzzles to each room but time management was my greatest lesson in this jam. Thank you so much for the feedback!
Damn... I thought I had found a secret easter egg in the "rocket room" (ala Warren Robinett in Adventure) -- maybe it should stay in the game ;-) Seriously, though, nice game. I especially liked the cut scenes. Well done!
Thank you very much! I was definitely trying to balance the difficulty level but didn't mean to make it THAT easy haha. I appreciate the feedback!
Just realized I left an item in the "rocket" room that makes the game winnable without having to go through the rest of the game. It was placed there for testing purposes and didn't get taken out before the frantic export build was uploaded :( I'll replace the game build once the voting is over :( :( (live & learn :)
Nice game! I liked the concept and especially liked the atmospheric sound very much. I found the transporter cell and boarded the rocket sucessfully. I would have liked it to be a little harder and/or with more puzzle elements. Good luck and thanks for playing my game as well!
Definitely needed more items and rooms. I get focused on things that I shouldn't, next thing I know, I've wasted a day of development. I think the thing I learned most in this jam is "time management"! Thanks for the feedback!!