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Sky Slides's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #13 | 2.722 | 3.333 |
Graphics/Animation | #14 | 2.449 | 3.000 |
Theme/Limitation | #15 | 2.722 | 3.333 |
Music/Sound | #15 | 2.586 | 3.167 |
Overall | #15 | 2.531 | 3.100 |
Technical Implementation | #19 | 2.177 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I have read and understand all of the rules on the jam page, and verify we have followed them (type YES)
YES
How many members were on your team?
1
Which parts did you make BEFORE the jam or used from an external source?
Sounds, font
Did you do any challenges? If so, list them here.
No
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Comments
This is a neat idea. I would like it if it was more about setting up the levels in advance. You could set whether or not a spring activates when the ball passes it, instead of the player activating it during the run. That's just personal preference though. Being able to switch between following the ball and moving the camera freely was a good idea. Nice work!
Fun game, great idea. I think given the puzzle nature, the game should be more forgiving to the player, and not totally relying on exact physics moves. Good effort!
A fun little idea! A couple suggestions would be to have the panning motion go the opposite direction (feels more natural for me at least to drag the screen to the side instead of drag towards the direction I want to go. Plus it makes it more mobile friendly) and to have simpler levels whenever you introduce a new mechanic (specifically referring to the catapults and doors introduced in level 7 with a pretty crazy level). It gives the player time to understand how to use your mechanics before they really need to perform :)
Lastly, it seemed like the music track doesn't loop? It would cut out after a couple minutes.
Great job!
Thank you very much for the suggestions! I will keep them in mind if I continue to develop this game.
this is a good little game, but the art could be better.
Great game! I love the simple concept. Simple but so much fun to play! Increasing difficulty is nice and subtle. Good job on everything!