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Flyre's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 4.500 | 4.500 |
Graphics/Sound | #1 | 4.500 | 4.500 |
Theme | #1 | 3.750 | 3.750 |
Polish | #1 | 5.000 | 5.000 |
Overall | #1 | 4.200 | 4.200 |
Originality | #9 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A very well done game. Pretty cool that you implemented some systems for types of enemies, such as you making a "locking" mechanic for sorta "sniper enemies" and those bomb cubes. The music was good too. (p.s. pandéhunter69 beated your highscore by 694242 points)
- Oooh good game! Graphics and sound were obviously top notch, and the sound was good too. I liked the variety in enemies and the upgrade system was neat. I guess if I had to nitpick I would say that there could be more audiovisual feedback when you take damage (especially from bombs!), and that those weird mirror enemies could be better explained. Overall though, awesome game!
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Comments
This was super fun and very impressive on a technical level (especially the graphics and sound design). Nice job! Is there a way to heal besides getting regeneration? As it stands I found it hard to find a strategy that doesn't involve getting regen since you tend to just gradually die otherwise. Awesome game though and it was cool to see your progress on the discord. Here's my playthrough: youtube
cool game, really good animation and i loved it
if you can please check my game too
Very good game for a 1 week game jam, It is probably the most polished game here, and the gameplay is also very relaxing and enjoyable,and the music adds to it
This is one of the best games in this jam.
The game is polished, it has nice graphics, the gameplay is great overall.
The skill tree is a nice feature of the game, and I feel like it makes it more unique.
Thank you very much ! The skill tree is the main reason why I built this game, Without time constraints i would have made it so much bigger, probably to the point where it doesn't fit in one screen.
Making a game because you want to play it is often a good guide, but you can be deceived in the end because what you made doesn't match your dream. This game doesn't yet, but has the potential, so I will work on it until it does ;)
DAMN this cant be a 1 week game !
graphics are crazy !
the little planets in the background make so much for the game.
the game idea is simple but you made it run perfectly !
looking for more !
Thank you so much !
I strongly believe that for a game to work, its idea must be very simple, just a few words. Then a nice and coherent game will grow organically from that sentence.
Probably one of the best games I played in this jam. The skill tree system, the animations, and the sound effects are amazing and there is a lot of polish for something that is still in development.
Great job!
Thanks !
I literally made the polish first, and made the game look good even before the player could move. I love what looks good and that motivated me to add the rest !
I develop my games that way as well and I get that appeal of making a game look and feel good. It is certainly a "top-down" approach to development but the instant visual feedback is awesome.
Very cute game! I like the player animation, and the enemies are very clever!