Intro was nice, and the game looked ok as a top down tile map style of game. Player movement was a bit clunky though. If you can incorporate accelerate/decelerate, that would be good. Also, screen resolution seemed to be a problem. I initially played on a 1366x768 and that didnt show the whole screen, then i tried on 1920x1080 but i still couldn't see the bottom wall (probably due to my taskbar.) After running into walls, the player couldnt move/turn. I think thats cos the player is bigger than the tiles?
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Crypto Crime Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 3.750 | 3.750 |
Fun | #12 | 2.750 | 2.750 |
Overall | #14 | 2.750 | 2.750 |
Originality | #14 | 3.000 | 3.000 |
Graphics/Sound | #16 | 2.250 | 2.250 |
Polish | #17 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Liked the story for this one lol, very enjoyable. Unfortunately the game itself was kind of problematic. The mechanics themselves were fine, if a little basic. Unfortunately the fixed game resolution made it hard for me to run on my laptop screen and I had to modify the resolution in the source code and play the game on an external monitor to be able to actually finish the game. I also got some slowdown in the later levels. I'd recommend programming some kind of camera system into your future games to allow for a variety of resolutions, and to cut down on draw overhead. Still thought, nice attempt!
- There wasn't a tile scrolling system (or that the game resolution was too big), so I can't play the game properly (I can't navigate out of the spawn). Perhaps add too WASD controls, as moving around with my left finger controlling the pretty wide width from the space bar to the arrow keys... plus with my right hand controlling the mouse, it's a bit tricky. Anyway, thanks for the submission.
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