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Intro was nice, and the game looked ok as a top down tile map style of game. Player movement was a bit clunky though. If you can incorporate accelerate/decelerate, that would be good. Also, screen resolution seemed to be a problem. I initially played on a 1366x768 and that didnt show the whole screen, then i tried on 1920x1080 but i still couldn't  see the bottom wall (probably due to my taskbar.) After running into walls, the player couldnt move/turn. I think thats cos the player is bigger than the tiles?

(+1)

Thanks for the feedback! Yea, I accidentally missed the line of code to lock the frame rate at some point when I was doing a refactor to get those menus/story screens implemented, so the movement is definitely messed up as a result of that. I also realized that the resolution I decided to go with was not ideal a bit too late to do anything about it. I was developing on an ultrawide, and I didn't even think about other resolutions - definitely something I'll be keeping in mind in the future. The player collision detection with the walls is something I was having trouble getting working just right, but I got some feedback post-jam that will likely make it better in the future.