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Field's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Immersion | #4 | 3.500 | 3.857 |
Theme | #6 | 3.630 | 4.000 |
Overall | #8 | 2.982 | 3.286 |
Game Feel | #9 | 2.852 | 3.143 |
Innovation | #11 | 2.593 | 2.857 |
Polish | #11 | 2.334 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Took me a while to understand how to use items in my inventory. Also, I kept thinking the tree markings on the map were arrows pointing me to jump there. I feel like it could've been better if the trees just gave you a fixed handful of firewood and disappeared instead of just chancing that it'll explode. The movement and platforming were pretty solid. And I don't think it needed to have a spooky ending. The music was pretty good, but a little extreme. Also, the lighting effects were actually much appreciated.
Thanks for your advice.
This game has more endings instead of only bad endings, and I designed it that way because I didn't have much time.I'll keep updating the game.
But the tree explosion... I really can't find a better resource
Really liked the lighting effect and how trees would be destroyed after collecting from them. I wasn't able to find any keys... I did click on the maps and dug where I assumed the x marks were? Tried for a bit until the music looped and I couldn't find any more trees.
Thanks!You can follow the platform position on the map to find the location marked x and dig.They are on the far left and far right of the map