Hi!I have some questions about the game engine you use in this game https://github.com/davidpendergast/pyengine/issues/2
Python-ZZY
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I didn’t have a lot of time to develop this game, so it seemed really simple. It was done in less than half a day. It is made for Pygame Community Spring Jam 2024.
You need to keep dragging different files to the game window to help the fire burn more brightly. Otherwise, the temperature will gradually drop, causing you to lose the game.
This game doesn’t actually delete your files, so you can take it easy.
pygame-ce 2.3.0 (SDL 2.26.4, Python 3.10.11)
Win10 64-bit
Traceback (most recent call last):
File "C:\Users\Administrator\Downloads\Hycean - Linux\game_name.py", line 4, in <module>
App().run()
File "C:\Users\Administrator\Downloads\Hycean - Linux\src\app.py", line 111, in run
self.state.render()
File "C:\Users\Administrator\Downloads\Hycean - Linux\src\scripts\states\space.py", line 277, in render
if not (ocean := self.app.oceans.get(self.LandIndicator.planet.primary_material[0], False)):
AttributeError: 'NoneType' object has no attribute 'primary_material'
Nice generator. The following suggestions are provided.
1. Add a hint to spawn: The number of frames it takes for the planet to make one revolution. Games often require continuously rotating planets, but the number of frames generated is often not enough to make the planet rotate perfectly 360 degrees, and the user of this generator has no way of knowing how many frames it will take.
2. "star" planets generate with a lot of white space around them, which is different from other planets, maybe this is a bug.
Thanks a lot! I see "pydbag" module.I had a try, but failed.I could only see the page with a label "Downloads" on "<a href="http://localhost:8000" .and"="">http://localhost:8000".And</a> there's no change for minutes.Need I use VPN?