Hey quacks. I'm a sound artist. Still pretty new to making sound for games, though I've written and designed sound and music for theatre and installations for about six years. I've spent the last week trying to understand audio programming in C++ and it's been making my brain bleed, so I'd love to do something fun. In terms of music, my style is roughly atmospheric, uncanny, visceral, surreal, sublime and complex, as in this compilation of soundtracks put together for games: Soundtracks for Imagined Worlds, vol 1. I'd be up for trying to integrate sound in interesting ways, especially if it has something procedural/algorithmic/adaptive.
quack