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Trapped Like Animals's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Oh wow, this is so cool already :D I love the setup,and the customization. I was like "zoom into the tv, zoom into the tv!" And it did! So satisfying lol. This was great, I was able to finish it which is always good! I loved the weirdness and game realitysception aspect of the story. I can see you put a lot of effort into it, it was fun and interesting! :D Thank you for joining the jam :)
Thanks Tea!! Glad you got sucked in, but not literally. This was a fun one to work on and would not have been able to do it without the themes. Thank you for everything.
I loved the 3d mazes and that duck sprite was gold. the battles were okay, I had to do -80 damage to kill the last guy. Pretty cool game. great job.
thanks for checking it out, have an awesome day
Nice visuals and story! You've created a cool distinct atmosphere for every area. Ending was satisfying.
thank you thank you, glad you enjoyed
That final bossfight had me guessing... Glad it didn't go forever!
thats kinda funny why not die at -100 hp, seemed like a fun small glitchy thing to do. Thank you playing and grinding thru The Game Master and his bs.
Well done, I really liked this one. I was getting the odd freezing like a framerate spike on an i5 with a 1660ti, but the game had an interesting story, and very cool artwork. Super awesome submission overall :)
I appreciate that. It's 3d rpg maker that frame rate is as good as its going to get til the plugin gets major updates. Thanks a lot for checking it out.
This was an interesting horror game about being absorbed into another dimension and having to deal with the main antagonist of the game.I liked how the creator introduced the storyline to the player and how the game transitioned from a kind of visual novel game to a rpg horror game. The different dimensions were made to look cool and they are unique based on the theme they were made from. Overall, the game created an immersive experience for the player, being able to tell an amazing story well from before entering the forbidden dimension and after entering the dimension.
thanks a lot, you are too kind. Personally I think I threw together a bunch of tropes and this is what I got. The camera type changes that is what gives the two looks. "real world" has depth and the game world has the flat 45 degree look. Thanks again for checking it out