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Heartstrings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #11 | 4.083 | 4.083 |
Gameplay | #14 | 3.250 | 3.250 |
Audio | #17 | 3.083 | 3.083 |
Fun | #20 | 2.917 | 2.917 |
Art | #26 | 2.500 | 2.500 |
Narrative | #26 | 2.000 | 2.000 |
Use of Diversifiers | #26 | 1.250 | 1.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Solo or Team Game?
Solo
Did you use any diversifiers?
None
I allow my game to be used for promotion material for future gams jams / events by the organisers.
Yes
you may use my fame for any future promotions.
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Comments
This was a lovely game and an interesting take on the theme! I really loved the music, and the game mechanics felt good to play.
Fun little game. It made me laugh when the birds turned up with a bomb.
Very interesting idea with a lot of potential.
Despite the chill music if found it quite stressful (in a good way). It reminded me a little bit of Mini-Metro in this regard :)
The mechanics are simple and fun to play with. Music gives a good vibe. Nice entry!
Cute! The music works well with the gameplay, and it's clear you put a lot of thought into the different obstacles. I think you did a great job picking a screen capture for the game icon too -- very intriguing!
Is shooing away birds the only way to collect more pulse energy to make more hearts? That was a bit I was confused with, since it seemed I had to wait until a bird landed and was holding on to a pulse energy circle before I shooed it to ever collect more energy.
this is so great!! what a cool interpretation of the theme and interesting game mechanics. i had a lot of fun trying to place hearts and connect them and keep them safe. a lot of potential here if you wanted to develop it further!
The game mechanics are interesting, I liked the lo-fi background music you chose for the game. A score system or timed sessions would be a nice addition to the game. Also, it would be nice if there was a sound/visual effect when new enemies enter the screen, as a feedback to the player.