Cool concept! The idea of switching between cameras is a cool idea!
I wasn't entirely sure what the objective was, though - I could click on objects to get their name (including walls), and pressing space brought me to a special overview-ish area. Dunno if I just didn't understand how the game or if that is still to be added!
I like the idea of switching perspectives with the cameras, requires some mental mapping which I don't see all that often in games! Some recognizable objects (like a plant or a crumbled wall) would be nice to more easily differentiate the views, since with the current prototype textures it is a bit hard to tell the cells apart.
The aerial view when you press Space looks a bit like a console due to the green colour, so I didn't know it was actually a map of the area as well. Maybe you could show icons for the positions of the cameras on there?
Comments
I locked up the guards but I don't know if that is the loss or win condition. I do think that swapping between camera's is a nice idea.
Cool concept! The idea of switching between cameras is a cool idea!
I wasn't entirely sure what the objective was, though - I could click on objects to get their name (including walls), and pressing space brought me to a special overview-ish area. Dunno if I just didn't understand how the game or if that is still to be added!
(Oops, I played the first version)
I like the idea of switching perspectives with the cameras, requires some mental mapping which I don't see all that often in games! Some recognizable objects (like a plant or a crumbled wall) would be nice to more easily differentiate the views, since with the current prototype textures it is a bit hard to tell the cells apart.
The aerial view when you press Space looks a bit like a console due to the green colour, so I didn't know it was actually a map of the area as well. Maybe you could show icons for the positions of the cameras on there?