prachtige game. Visueel niet helemaal duidelijk wat de bedoeling is. maar wel een erg creatief idee dat de mede prisoners een offer moeten doen voor de rode. Leuke puzzels!
I like the puzzle! The only thing I guess it could use is some more thematic elements (rotating guards could be replaced with cameras? Maybe you could throw objects laying around to distract the guards instead?)
I really enjoyed the switch mechanic, and the fact that it requires thought and effort to figure out how to get through a stage. However, if you wanted to prevent people having to trial-and-error their way through the stage, having a map or mini-map would be nice.
I love the macenic of switch it is really well made and it shows what the intention is behind the mechanic. maby make like a minimap or something to help whit the orientation becose of the switching.
I like the puzzle mechanic! Having inmates as a type of resource you can use is quite neat
I think it'd be good to add an overall map and maybe a counter of how many inmates are still active, I had some trouble managing and planning my path to get to the end - although the lack of a map might add to an adventurous aspect as well? Not sure!
Comments
prachtige game. Visueel niet helemaal duidelijk wat de bedoeling is. maar wel een erg creatief idee dat de mede prisoners een offer moeten doen voor de rode. Leuke puzzels!
I like the puzzle! The only thing I guess it could use is some more thematic elements (rotating guards could be replaced with cameras? Maybe you could throw objects laying around to distract the guards instead?)
I really enjoyed the switch mechanic, and the fact that it requires thought and effort to figure out how to get through a stage. However, if you wanted to prevent people having to trial-and-error their way through the stage, having a map or mini-map would be nice.
I love the macenic of switch it is really well made and it shows what the intention is behind the mechanic. maby make like a minimap or something to help whit the orientation becose of the switching.
I like the puzzle mechanic! Having inmates as a type of resource you can use is quite neat
I think it'd be good to add an overall map and maybe a counter of how many inmates are still active, I had some trouble managing and planning my path to get to the end - although the lack of a map might add to an adventurous aspect as well? Not sure!