I think it's a lot of fun to drive around because it feels like you are going super fast. The turning of the camera is a bit much for me. Something that would make the game more exciting could be something like roadblocks that come and go or like other normal cars that are just chilling on the streets.
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Indeed ver fast.
I really like the chaotic element of the game and upping that would probably make for a very fun experience.
Other than that, having an actual goal and some tighter controls would be nice.
(also tirawa car vs dungeon car when)
Give me the asset you made and I'll put Dungeon Car in there (it will die cause Tirawa Car is obviously superior)
The imbalance in power between Dungeon Car and Tirawa Car would also add to the chaotic element, clearly!
https://assetstore.unity.com/packages/tools/physics/prometeo-car-controller-2094...
https://assetstore.unity.com/packages/templates/systems/arcade-car-controller-li...
the game is on
gamig
:)
I like the concept and the risk/reward dynamic you created.
I would've liked an indicator of where the blue car is relative to me (and maybe how far, if that wouldn't make the game too easy)
Thank you! Definitely thought about risk/reward a bit more here so glad you like it!
and I'll definitely be trying to make something like that! I had it in the back of my mind, I'm up for the challenge now that I've got more time haha
I think it's a lot of fun to drive around because it feels like you are going super fast. The turning of the camera is a bit much for me. Something that would make the game more exciting could be something like roadblocks that come and go or like other normal cars that are just chilling on the streets.
Thank you! I do agree with what you're saying, I'll definitely iterate upon that
having roadblocks and especially normal cars sound interesting to me, would definitely add to the chaos whiiiich I'm all for haha
WebGL doesn't work oops