Cool concept, i agree with the other comment that it is a bit too focussed on spam clicking everywhere. Making it so right click feeds and left click inspects the escape could be a way to make the game more interesting. Personally i thought the amount of vision you have is a bit small for this game since it looks like its more about managing a prison that fast reflexes.
Cool concept, i agree with the other comment that it is a bit too focussed on spam clicking everywhere. Making it so right click feeds and left click inspects the escape could be a way to make the game more interesting. Personally i thought the amount of vision you have is a bit small for this game since it looks like its more about managing a prison that fast reflexes.
Wow I love the sprites! I like the idea, though I feel like the bugs prevent me from experiencing it to its full extent. Also feels a bit odd that I have to shine a flashlight on the prisoners to see them, as if they wouldn't be sleeping at night, but that might just be an "immersion" nitpick :P
I like the sprites, pretty neat, dunno if you needed to spend time on that though (and I know you did haHA)
Currently it does just feel like a click-fast-everywhere game and it doesn't seem to be too interesting, but it'd be cool to see this iterated upon as a management sim of sorts!
Comments
Cool concept, i agree with the other comment that it is a bit too focussed on spam clicking everywhere. Making it so right click feeds and left click inspects the escape could be a way to make the game more interesting. Personally i thought the amount of vision you have is a bit small for this game since it looks like its more about managing a prison that fast reflexes.
Ok buddy
why did you steal my comment tettertv?
Sure
Cool concept, i agree with the other comment that it is a bit too focussed on spam clicking everywhere. Making it so right click feeds and left click inspects the escape could be a way to make the game more interesting. Personally i thought the amount of vision you have is a bit small for this game since it looks like its more about managing a prison that fast reflexes.
Wow I love the sprites! I like the idea, though I feel like the bugs prevent me from experiencing it to its full extent. Also feels a bit odd that I have to shine a flashlight on the prisoners to see them, as if they wouldn't be sleeping at night, but that might just be an "immersion" nitpick :P
I like the sprites, pretty neat, dunno if you needed to spend time on that though (and I know you did haHA)
Currently it does just feel like a click-fast-everywhere game and it doesn't seem to be too interesting, but it'd be cool to see this iterated upon as a management sim of sorts!