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Voyage of the USS Raylib's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME: How well the theme is used? | #18 | 3.503 | 4.091 |
POLISH: What is the overall quality of the game? | #27 | 2.647 | 3.091 |
FUN: Is the game enjoyable to play? | #33 | 2.102 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the concept of managing limited power. But this jam version is really difficult. I think if you flesh out this concept, you have a pretty interesting game. Add in like resource gathering and ship expansion and stuff, then that would be really interesting. Awesome work.
Power management is a cool concept for that theme. I find the simulation to be too difficult for getting started though. It took me several retries to just figure out why I couldn't see the asteroids even though the radar had the power flow on. I think it would have been nice to start with a regularly functioning ship and managing power and radar before losing one of the power cores.
And a star map with the flight path would be nice as well instead of a simple progressbar.
But still, great idea and cool visualization.
I like the starmap idea. The 2nd reactor failing after a tutorial was originally the plan but my friends started a factorio server and before I knew it it was 3 days left to submission... XD
lol, that's exactly why I am _not_ starting to play factori.