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Bowserinator

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A member registered Dec 04, 2022 · View creator page →

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(1 edit)

Great aesthetic and music! There is a difficulty curve to this game (I have barely played any FPS games) but after a few tries I was able to get the hang of it (Beat 3/4 of the levels), the level mechanics were very creative and fun to run around in. Also like the other commenter suggests, either a marker for the key enemy or maybe a checkpoint system would help avoid the trial and error of finding the key enemy. Really liked the whole computer menu part as well, although an option to skip the loading logo (when you start the sim) would be nice.

Definitely could see this game getting a steam release!

Also some minor bugs I found:

  • Sometimes the cursor lock doesn't work correctly so ie on the restart menu the cursor is locked to the middle
  • Walking up a ramp sometimes stops you from continuing forward onto flat terrain (you need to jump)
  • At certain angles the uber heart becomes hidden by a white rectangle so it looks like it disappeared (also I accidentally threw the uber heart away trying to equip it and died, maybe there could be another tutorial section about equipping hearts)
  • Sometimes the counters (like your health, or the grenade timer) go negative when you die but honestly it adds to the aesthetic 

Very original! Only gripe I have is the hitboxes like the other commenter said, but other than that it was quite fun

Fun bullet hell, plays very well :) Btw what do the glitchy projectiles do, they don't seem to damage you

(1 edit)

I added libwinpthread-1.dll to the zip, if that doesn't work I'll have to copy all the mingw libraries :(

EDIT: I think the updated dll zip should fix it

The tutorial mine was a dud so I immediately decided to step on a mine on the first level

Very creepy! I can't believe this was made in two weeks. Also trying to avoid spoilers, but are there multiple endings? I only got to one I think

The music, art and concept are great, but I encountered a lot of game breaking bugs :( like clipping into the ground or gravity inverting when I switched worlds so all the characters fell off screen and I ended up glitching into a void. 

Sorry about that, I forgot to compile statically. I copied all the dll dependencies to this zip https://github.com/Bowserinator/acerola-gamejam-entry/raw/master/dlls.zip just extract so they are in the same folder as the game exe, please let me know if this fixes it :)

That last candidate XD